Hey guys!
This was my entry for the Bloodsport 13 competition. I was quite satisfied how it turned out but obviously it would need some more work on it.
I would like it to have more balanced composition, more clear hierarchy of focal points, balanced contrasts and overall to kick it up a notch.
I also feel it needs more energy and some details that would enhance the feeling of action/battle.
I would like to get some constructive advice on how to improve the piece.
Any paintovers would be much apreciated.
Thanks
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I Livestreamed a Critique and paintover for you. It's pretty long, but it was easy to address your requests.
Here at the altered pieces, but you'll need to watch to hear why I did what I did. (too much to type)
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(04-28-2013, 10:13 AM)Mike086 Wrote: [ -> ]I Livestreamed a Critique and paintover for you. It's pretty long, but it was easy to address your requests.
Here at the altered pieces, but you'll need to watch to hear why I did what I did. (too much to type)
Hey Mike086
Thanks for taking time and doing the critts. In my post I was delibarately short on specifics about the focal points, composition and contrasts because I wanted to see if anyone would notice the dilema concerning them.
So to be more specific: I was aware of the tangents problem but sadly I didn't have enough time as I was doing some other projects at the same time and the time spent on this one had some other bigger issues that took most of my focus. So to explain what I mean.
Doing this piece I set myself some rules I wanted to follow. As it was ment to be a book cover I fixed the format and further more I wanted to have a big box with a title so the illustration would be a part of the whole composition. So when looking at it one would have the feeling that this particular illustration was made for this particular title with a particular book cover and not just like an illustration where you pop the title where it fits. Testing this: if I take out the title the illustration by itself wouldn't be in balance. The other thing that I wanted to incorporate was making sure the main character (the girl in this case) was in contrast with the environment which was one of the rules of Bloodsport 13. So having that in mind I wanted to show some forests, lakes, rocks and castle so you would get the feeling that she is out of place so bluring out the backgroud would not come in handy. So by composition I meant balancing the big title, 3 characters and the background. Also I would like to understand more how to balance more complex composition than just the basic rule of thirds. I watched the videos you made and I saw you basically had the same troubles as I did trying to fit all three in the basic focal point positions. I believe there must be something more.
Trying to balance those I had other issues. I made the girl white by design (and I wanted to keep her that way) so the problem I was facing here was how to make her stand out from the background if I know in the back of my head that the landscape that is the furthest needs to be lighter and less saturated. Trying to solve this I made the castle darker on purpose so she being white would contrast to the dark background even though I knew this was wrong in some way.
Also another issue I had was doing the blasts from the feet. In the concepts I had the idea of doing them but them being even whiter (in sense of lightnes not in sense of color) would draw the attention and thus would they become focal points which I didn't want so I decided not to draw them once again being aware it doesn't help the believability of the situation.
Yet another issue I had was how to establish the right balance of contrast between the girl with a boy and the dragon in the sense of Z-space. Once again the initial design of the girl was troublesome. Since she has blacks and whites on her design (which is the biggest contrast) she immediatelly draws attention. So the dilema here was how to keep a focus on her but still be able to show that the boy and the dragon are in front of her. That's why the dragon is so contrasty and dark. In your critt the girl and the boy do stand out against the title and the dragon which is good but the dragon actually looks behind the boy.
As I am trying to learn to paint more traditionaly I'm trying to avoid the special effects like zooms or blurs. Watching the others I know it can be done it's just that I'm not at the point where I would be able to draw and emphasize the movement without the motion or any other blurs. So this is what I ment to kick it up a notch. To be able to draw that kind of details that add to the believability and make the piece more realistic but still have the feeling it was painted.
As you can see there's a lot of issues with the piece. I really apreciate you taking time and pointing out the possible solutions. Some of them are quite good.
On utilizing the rule of thirds or other compositional techniques, it would require repositioning the image as a whole.
I didn't want to change the image that much for the paint over (making a entirely new painting form the ground up.
I did do another paintover where I explain the golden spiral in composition, look at my video archive and find the one Titled:
Markus, Tyler, Pargin paintover_critiques
Also I did a paintover and reworking of my own work where I break down thumbnail options:
Check out this video and the one titled,
Astral Worm Re-design
I think in terms of the girl drawing attention because she is essentially black and white, that is a good thing considering the book is about this new "feature" to the "rpg gameplay" involving time travel. So the girl drawing attention works, because she is supposed to stand out .
Right now, the way the boy is hanging from the girl (unless you meant to have a more forced perspective) he is at the same level at the girl in z-space. Because she is holding him they are locked in the same z-space. If she was supposed to be swinging him forward, then there are somethings you can do to show that off.
Check out those videos, they might have some more about other compositional techniques that may help, keep in mind they are older too though, I'll end up doing a Livestream talk about composition.
(04-30-2013, 09:54 PM)Mike086 Wrote: [ -> ]Right now, the way the boy is hanging from the girl (unless you meant to have a more forced perspective) he is at the same level at the girl in z-space. Because she is holding him they are locked in the same z-space. If she was supposed to be swinging him forward, then there are somethings you can do to show that off.
Hey Mike086
I was trying to convey the idea that the boy was falling (like from another dragons claws) and she just caught him and this dragon just flew by. I didn't want to draw the scene that would be bloody like if the dragon would hold him with his teeth. I was trying to avoid any violent scene like that so I painted the dragon like he's not prepared to eat him yet. But just by putting into words I realised that the feeling of thrill would be more emphasised if I painted the scene like they would actually be fighting depicting the moment before this dragon would snap him, so he would have more open mouth like he's about to tear the boy up.
Also thanks for all the comments. I will watch your videos.