07-20-2013, 05:08 PM
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07-22-2013, 11:35 PM
My animations so far:
Knight Animations:
Idle, Walk, Block, Block Idle, Block Walk, Special Idle 1, Special Idle 2
And I did the Shapeshifters wolf shift animation:
Knight Animations:
Idle, Walk, Block, Block Idle, Block Walk, Special Idle 1, Special Idle 2
And I did the Shapeshifters wolf shift animation:
07-24-2013, 10:45 PM
I compiled the assets so far for the heroes. Improved the Knights blocking animations, added Rogue Idle & Walk and Wizard Idle & Walk!
The Knight
The Wizard
The Archer
The Rogue
The Shapeshifter
The Knight
The Wizard
The Archer
The Rogue
The Shapeshifter
07-25-2013, 05:58 AM
This is just incredible! I would love to play this when its finished :D
07-27-2013, 07:48 AM
I love love love the shapeshifter. I played around with the demo version.
So far things look really cool. I can't wait to see where this is going.
So far things look really cool. I can't wait to see where this is going.
07-27-2013, 10:27 PM
Thanks a lot guys! It's been a while since the last update but I've gotten a lot done!
Here's the current list of enemies:
Implementing the lighting system:
The Archers Idle done:
I decided to have a play around with recording some of my development process, mainly making pixel art, here's what I ended up with:
(Click for Youtube Video)
(Click for Youtube Video)
And here's a .gif of the WIP character select screen:
Here's the current list of enemies:
Implementing the lighting system:
The Archers Idle done:
I decided to have a play around with recording some of my development process, mainly making pixel art, here's what I ended up with:
(Click for Youtube Video)
(Click for Youtube Video)
And here's a .gif of the WIP character select screen:
07-27-2013, 10:52 PM
Awesome! I liked the feel of the demo, character movement is really good.
Are you making this as an html5 game?
Are you making this as an html5 game?
07-28-2013, 09:09 PM
07-29-2013, 09:02 AM
Dude, seriously this looks so good, really awesome job so far :)
AlejandroMirabal
07-29-2013, 09:15 PM
very very cool
07-30-2013, 01:54 AM
Oh my god man, kicking ass and taking names! This is looking incredibly promising. Love heroquest!
07-30-2013, 02:00 AM
This is awesome :)
Very inspiring.
Very inspiring.
07-30-2013, 07:07 PM
Wow thanks guys! Appreciate all the support :)
Little bit of an update, I've been quite into recording time lapses of my workflow so inc a lot of videos!
Designing an Orc enemy:
(Click for YouTube Video)
And here's a couple of effects, I haven't actually done a whole lot of effects animations so it was rather new to me, you'll see me experiment a bit during the videos.
Healing Effect:
(Click for YouTube Video)
And here it is in action:
The Levelup Effect:
(Click for YouTube Video)
And here it is in action:
Little bit of an update, I've been quite into recording time lapses of my workflow so inc a lot of videos!
Designing an Orc enemy:
(Click for YouTube Video)
And here's a couple of effects, I haven't actually done a whole lot of effects animations so it was rather new to me, you'll see me experiment a bit during the videos.
Healing Effect:
(Click for YouTube Video)
And here it is in action:
The Levelup Effect:
(Click for YouTube Video)
And here it is in action:
08-07-2013, 12:15 PM
This is awesome. Great progress. Keep it up!
08-29-2013, 06:52 PM
Thanks guys, I've been neglecting the Crimson Daggers section a bit so here's a big update:
I've finished all character walk and idle animations for each direction.
Got Textbox menus to display and format text:
Networking implemented, wrote the networked movement code to smoothly sync other players. If players lag behind it'll speed them up along their path until they are synced again. Also I have triggers working:
Chatbox engine working to send messages for multiplayer:
Inventory and Equipment windows underway:
Next I'll be implementing item tooltips! Sorry for the rough to-the-point updates, just wanted to get you all up to date with the project!
For more up to date information you can check Dungeon Core out at:
I've finished all character walk and idle animations for each direction.
Got Textbox menus to display and format text:
Networking implemented, wrote the networked movement code to smoothly sync other players. If players lag behind it'll speed them up along their path until they are synced again. Also I have triggers working:
Chatbox engine working to send messages for multiplayer:
Inventory and Equipment windows underway:
Next I'll be implementing item tooltips! Sorry for the rough to-the-point updates, just wanted to get you all up to date with the project!
For more up to date information you can check Dungeon Core out at:
08-29-2013, 11:52 PM
That's amazing, love the animation of the characters and effects. And also the mix of pixel art elements with the soft lights on top. Great great job Sir
08-31-2013, 07:21 AM
This is fantastic stuff. Following with interest.
09-13-2013, 01:25 AM
Ahhh wicked stuff, sorry if I missed this in one of the posts but are you programming this as well?
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