My newest stuff I'm doing for the second 'fake job' project. This time we have to create Hermes' brother, who is the slowest god ever :p he likes to mix up ancient and modern clothing.
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Some nice work in here, tfantoni.
I really like the amount of variation you have in clothing design in post# 42.
If I were to choose, I'd say: I like the arm sleeves design in 10, the frill design at the waist and upper body clothing in 16. I also, like the overall design of 5 in general, even the hair.
Thanks Dennis, I'm going to try this out :D
Semreh after some feedback
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Cool stuff, but of course, there is room for some improvment. For your "Semreh" piece, I suggest that you read up on "Squash and stretch" to improve his cartoony expressions (you can see an example on it here:
)
As for your latest piece, I think it could benefit from some studies on the physique of clothes, wrinkles and folds. Try to check out this book if you get the opportunity:
There are of course smaller tutorials on this on pinterest and similar that you can check out. Good luck!
@Zorrentos, thanks a lot! I'll take a look :)
Here's some exploration to my next "Guilda Jobs" piece. It's a illustration for a indie movie poster this time, called "Orange Leaves". The main character loves the autumn and to collect orage stuff
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Holy shit this thing almost killed me >_>
Gradient map+lots of additional layers
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Very first sketches I'm doing to a fake tower defense game. This time we could choose between character, building or props designs to draw, so I decided to get out of my comfort zone a little :P here's some shameless copies
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