personal D3 BANNER CRIT - Printable Version +- Crimson Daggers — Art forum (//crimsondaggers.com/forum) +-- Forum: PERSONAL ARTWORK (//crimsondaggers.com/forum/forum-9.html) +--- Forum: SEEKING CRITIQUE/PAINTOVERS (//crimsondaggers.com/forum/forum-36.html) +--- Thread: personal D3 BANNER CRIT (/thread-1149.html) |
personal D3 BANNER CRIT - TK_EKS - 07-19-2012 IM looking for some feed back for my work in progress. what I'm drawing is a FB banner of my D3 character fighting some soul lashers ( monster i hate) I Like were I'm going with it but suggestions on composition, proportions, or something that looks off. or even some minor lighting adjustment. Looking for possible improvements , why, and how to go about it. RE: personal D3 BANNER CRIT - Amit Dutta - 07-19-2012 Hey Tk, Your composition is ok but I think in general you should work with the shapes you have to create more depth. I did a really quick rough paintover to try and show what I mean. Think about layering the creatures more by separating your forms to create depth, pick a focal point and be consistent in how the light sources light the characters. You have quite a lot of overlapping lines, so I created a bit of space between the main objects to separate them a bit more and show depth. Hope that helps RE: personal D3 BANNER CRIT - TK_EKS - 07-20-2012 (07-19-2012, 07:57 PM)monkeybread Wrote: Hey Tk, thanks i appreciate it , i have a question if for people out there or yourself. i know of the black foreground to white background concept for depth. but im not sure how to apply it and you seem to know. any pointer? RE: personal D3 BANNER CRIT - Amit Dutta - 07-21-2012 Quote:thanks i appreciate it , i have a question if for people out there or yourself. i know of the black foreground to white background concept for depth. but im not sure how to apply it and you seem to know. any pointer? Well I guess the basic rules on creating depth or atmospheric perspective are :
These are good general things to think about when constructing your scenes. I'd recommend doing small composition thumbnails for each piece you are planning, where you play with simple flat shaded shapes, using a restricted range of 5-7 values from dark to light without using pure black or pure white except for the smallest accents. I'd also really recommend that you work only in grayscale in the earlier stages. Throwing colour into things can make working with values harder. Colours do also change in saturation and tone with distance...too many things to juggle with! Check out a couple of awesome Michael Whelan pieces that demonstrate all the above. These are both landscapes but generally these principles can be applied to any piece Hope that helps! |