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kaji's Sketchbook - Printable Version

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RE: kaji's Sketchbook - DK - 04-01-2012

Woa, that sketch for your bloodsports 8 is amazing, hope the colored version comes out just as sweet!


RE: kaji's Sketchbook - kaji02 - 04-02-2012

[img][Image: bloddcopia.jpg][/img]


RE: kaji's Sketchbook - johny - 04-02-2012

when you are doing color studies in photoshop do you use the color picker to take the colors from you ref??


RE: kaji's Sketchbook - kaji02 - 04-02-2012

(04-02-2012, 06:05 AM)johny Wrote: when you are doing color studies in photoshop do you use the color picker to take the colors from you ref??

nop!!
[img][Image: wwwcopia.jpg][/img]


RE: kaji's Sketchbook - brenthollowell - 04-02-2012

cool stuff, keep it up


RE: kaji's Sketchbook - johny - 04-02-2012

thanks for the answer i think wont use it anymore... :S


RE: kaji's Sketchbook - isra-ac - 04-03-2012

Looking good kaji!!!


RE: kaji's Sketchbook - kaji02 - 04-03-2012

[Image: anatomycopia.jpg]


RE: kaji's Sketchbook - kaji02 - 04-04-2012

today's study
[Image: 552718_3573836825195_1165813348_n.jpg]


RE: kaji's Sketchbook - kaji02 - 04-06-2012

[Image: 559327_3584838340226_220244647_n.jpg]


RE: kaji's Sketchbook - kaji02 - 04-07-2012

[Image: 555122_3590545722907_426891144_n.jpg]


RE: kaji's Sketchbook - lake - 04-07-2012

With your spheres: too much reflect light! Remember, you're trying to represent light bouncing off of an object and hitting the eye of the viewer. So your shadows should have a very compressed value range, since they're just representative of shadows. Also, because of the way that light hits an object, you'll find that texture is much more apparent outside of direct light or complete shadow - the reason being that there are more tiny ridges and nooks and visible crannies for light to brush against at the terminator edge (edge of the shadow)


RE: kaji's Sketchbook - kaji02 - 04-07-2012

quick color studies
[Image: 563366_3592050320521_1251280700_3421096_...5099_n.jpg]
(04-07-2012, 03:09 AM)lake Wrote: With your spheres: too much reflect light! Remember, you're trying to represent light bouncing off of an object and hitting the eye of the viewer. So your shadows should have a very compressed value range, since they're just representative of shadows. Also, because of the way that light hits an object, you'll find that texture is much more apparent outside of direct light or complete shadow - the reason being that there are more tiny ridges and nooks and visible crannies for light to brush against at the terminator edge (edge of the shadow)

dude!!! thanks for your comment,I really appreciate it... :)


RE: kaji's Sketchbook - kaji02 - 04-08-2012

[Image: 563366_3592050320521_1248275099_n.jpg]


RE: kaji's Sketchbook - kaji02 - 04-09-2012

[Image: 535313_3607939797748_3284473_n.jpg]


RE: kaji's Sketchbook - kaji02 - 04-10-2012

today's study....yeah,I know.... this sucks!! -.-
[Image: 531073_3609100786772_1845851232_n.jpg]


RE: kaji's Sketchbook - kaji02 - 04-11-2012

still sucks -.-
[Image: 538689_3615142857820_1630992744_n.jpg]


RE: kaji's Sketchbook - kaji02 - 04-11-2012

...!!
[Image: 530980_3621499656736_1957117231_n.jpg]


RE: kaji's Sketchbook - lake - 04-12-2012

This last one is looking much better. I'm pretty sure it has to do with your edge control and the way that you've used your lightest lights so sparingly - a lot of the time people will try to highlight everything instead of picking specific locations where bright areas should be.


RE: kaji's Sketchbook - kaji02 - 04-13-2012

[Image: 523697_3628957683182_1011203188_n.jpg]