Ketchup´s sketchbook - Printable Version +- Crimson Daggers — Art forum (//crimsondaggers.com/forum) +-- Forum: PERSONAL ARTWORK (//crimsondaggers.com/forum/forum-9.html) +--- Forum: SKETCHBOOKS (//crimsondaggers.com/forum/forum-10.html) +--- Thread: Ketchup´s sketchbook (/thread-6930.html) Pages:
1
2
|
Ketchup´s sketchbook - ketchup13 - 11-04-2015 Hi, I decided to do helmighs in yo face class on portraits. This is my take on a part of the first assignment. Not finished :) But love to here what you think about it, especially about the shading, edgecontrol, etc... RE: Ketchup´s sketchbook - ketchup13 - 11-05-2015 Thanks for the infos. I´m working on a new skullstudie and will incorporate your feedback here :) Nice environments and vehicle designs btw. RE: Ketchup´s sketchbook - ketchup13 - 11-10-2015 Hi, new skullstudie for that portrayclass RE: Ketchup´s sketchbook - ketchup13 - 11-12-2015 New portrait study in order to get down with values. RE: Ketchup´s sketchbook - DK - 11-21-2015 If you're trying to study how light hits and affects the head, then I would first look at the anatomy of the head (IMPORTANT: get down all the names of the bones and muscles first) and then planes of the face. If you go into this without any of that knowledge, you'll have a hard time understanding why the light is hitting certain areas. That is why some teachers have you start out by rendering simple flat surface shapes like spheres, boxes, and cones first; because there are no underlying features in them. RE: Ketchup´s sketchbook - ketchup13 - 11-23-2015 Cool, thanks. Sounds like a good idea, I´m following along with helmighs awesome portrait class and she seems to have a similiar approach to it. Will put more effort in analyzing and understanding forms. RE: Ketchup´s sketchbook - ketchup13 - 11-24-2015 Little studie of a sparth environment, trying out lassotool and texturebrushes RE: Ketchup´s sketchbook - ketchup13 - 11-24-2015 Set myself the goal to create an Illustration for a cardgame (absolutely not ripped off from SamCarrs awesome Mentoringclass) This is the quicksketch, will post my progress soon :) RE: Ketchup´s sketchbook - ketchup13 - 01-01-2016 Silly little monster (not finished) RE: Ketchup´s sketchbook - meat - 01-02-2016 Looking forward to see more of the card illustraion :) Also, silly monster is cute, lol! Other than his head, the rest of his body seem to be missing on core shadows though. RE: Ketchup´s sketchbook - ketchup13 - 01-03-2016 Hahaha, thanks, yeah got interrupted on the monster, I need to bring myself to finsih the rest of it . But I´m working on the animalcompanion right now. :D RE: Ketchup´s sketchbook - ketchup13 - 01-04-2016 Update on the animalcompanion trashed the original barbarian design and pose, because it felt too static and because of some anatomic errors. I´m trying out colors now... RE: Ketchup´s sketchbook - ketchup13 - 01-06-2016 Update RE: Ketchup´s sketchbook - ketchup13 - 01-11-2016 Update on the animalcompanion RE: Ketchup´s sketchbook - ketchup13 - 01-12-2016 Daily figuredrawing RE: Ketchup´s sketchbook - ketchup13 - 01-14-2016 Animalcompanion and some lifedrawing RE: Ketchup´s sketchbook - ketchup13 - 01-14-2016 Wip, try to imrove my shading RE: Ketchup´s sketchbook - ketchup13 - 01-20-2016 Personal project, I did for a jobapplication. Would love to hear what you guys think :) RE: Ketchup´s sketchbook - Pax - 01-21-2016 Something about the last image seems weird with the foreground homes sitting on the background; it looks jarring for some reason. I can't really figure out why. All other elements in your scene have a very soft feeling on their forms, even the mountains have a feeling of softness and fluffiness. It could be the sharpness of the house form sitting against such a muddled background, but I don't really know. Maybe it's fine and my eyes are having a rough day. I love the beauty of some of the linework on the figures in the post two pages up. RE: Ketchup´s sketchbook - ketchup13 - 01-21-2016 Thanks for the feedback :) I think you´re right with the houses. The edges are far to sharp, I should blur them a little, because, they are more in the distance. |