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Become Pretty Good At Drawing And Rendering The Human Figure - Artloader - 06-18-2016 Although art is not my fulltime occupation, I am pretty serious about getting better so I watched Amit's S.M.A.R.T. art goals video the other day and combined that with some stuff I learned over the years and have set myself the following goal: "Become Pretty Good At Drawing And Rendering The Human Figure" Motivational Art: The art of Fenghua Zhong: https://fenghuazhong.artstation.com/. The art of Wei Feng: https://fengweic12.artstation.com/. The art of Ignacio Fernández Ríos: https://pencracker.artstation.com/. Success criteria: 1. Be able to construct realistic and fluid human figure poses from different angles. 2. Be able to construct the human figure in perspective. 3. Be able to accurately construct human anatomy (bone structure and musculature) from different angles. 4. Be able to render the 3D form of the human figure with values and colours. End Date: 31 December 2016 Constraints: 1. I can realistically only allocate 1 hour a night to my art hobby. 2. I have to be in bed by 11:30pm every night otherwise I will burn out. Current Work Velocity: 29 hours/month (but I will adjust this to 20 hours/month to factor in my comic project) Tasks For Current Month (October 2016): TBA Task Bucket: Hunt down some values tutorials [0.5 hours estimated]. Do Drawabox Lesson 1: Boxes [1 hour estimated]. Do at least 1 full body human figure sketch every day for the whole month [5 hours estimated]. Do a diagram of brachialis muscle Origin And Insertion and memorize [0.5 hours estimated]. Understand Measuring Points in perspective and do 3 Measuring Points drawings [1 hour estimated]. Watch the Ron Lemen "rendering the figure video 2" [0.5 hours estimated]. Watch the Ron Lemen "rendering the figure video 3" [0.5 hours estimated]. Watch the Ron Lemen "rendering the figure video 4" [0.5 hours estimated]. Complete A Perspective Grid Referenced Drawing 4 - Worm's Eye View [1 hour estimated]. Complete A Perspective Grid Imagination Drawing 4 - Worm's Eye View [1 hour estimated]. Do a diagram of latissimus dorsi muscles Origin And Insertion and memorize [0.5 hours estimated]. Do a diagram of external oblique muscles Origin And Insertion and memorize [0.5 hours estimated]. Do a diagram of the rectus abdominus muscle origin and insertion [0.5 hours estimated]. Do a diagram of the front and outer thigh muscles origins and insertions [0.5 hours estimated]. Do a diagram of the back and inner thigh muscles origins and insertions [0.5 hours estimated]. Study the Peter Han Dynamic Sketching 1 Masterclass Demo video [2 hours estimated]. Study the Peter Han Dynamic Sketching 2 Masterclass Demo video [2 hours estimated]. Gather tutorials for adding colour to grayscale value paintings [0.5 hours]. Do a master study each month of my favourite artists [2 hours estimated]. More tasks to be added soon. Completed Tasks: Please see the Monthly Review posts later on in this thread. RE: Become Pretty Good At Drawing And Rendering The Human Figure - Adam Lina - 06-18-2016 this a great lecture on rendering RE: Become Pretty Good At Drawing And Rendering The Human Figure - Artloader - 06-18-2016 Awesome - many thanks Adam! I've added videos 3 and 4 to my list to watch as well :). RE: Become Pretty Good At Drawing And Rendering The Human Figure - Amit Dutta - 06-19-2016 Cool man, nothing to add. Get to it! RE: Become Pretty Good At Drawing And Rendering The Human Figure - Artloader - 06-20-2016 Thanks for the push Amit - I'm on it! RE: Become Pretty Good At Drawing And Rendering The Human Figure - JyonnyNovice - 06-30-2016 awesome goals, so specific, I think that really helps to focus on getting the stuff done, good luck with it ^^ RE: Become Pretty Good At Drawing And Rendering The Human Figure - Artloader - 07-01-2016 Monthly Review - June 2016 What Worked Well Having a set of clear tasks saved me from scratching my head wondering what to do next. Having a Task Bucket allows me to record useful tasks which I don't have time to do right away but they will be there so I can come back to them later. I was able to add new tasks to the current month and move other tasks back into the task bucket. This allowed me to respond to unexpected learning opportunities whilst not losing sight of the original tasks. Keeping my sketchbook updated with my thoughts and studies allowed others to come in and give me a nudge in the right direction and this was really helpful and appreciated :). What Didn't Work Well Failed to get to bed by 11:30pm. I will mitigate this by allowing myself to split tasks up over several nights instead of trying to finish each one all in one sitting. I seemed to underestimate a few tasks. I will add another 30% onto my estimates. I've been neglecting my warm-ups so I will make sure I do 10mins of gestures with traditional pencil and paper at the start of each session next month. Tasks Completed This Month (June 2016) Complete Perspective Grid Imagination Drawing 1 - Back Three Quarter [1 hour estimated] [2 hours actual]. Complete Perspective Grid Referenced Drawing 1 - Back Three Quarter [1 hour estimated] [1.5 hours actual]. Do a diagram of Biceps Origin And Insertion and memorize [0.5 hours estimated] [0.5 hours actual]. Study Hampton: Landmarks - Volume section [1 hour estimated] [1 hour actual]. Study and understand Perspective Distortion [2 hours estimated] [2 hours actual]. Study the Cone Of Vision information from JyonnyNovice [2 hours estimated] [3 hours actual]. Hunt down some tutorials on the basics of rendering light and shadow [0.5 hours estimated] [0.5 hours actual]. Metrics For This Month (June 2016) Estimated Hours = 8 hours Actual Hours = 10.5 hours Actual Monthly Work Velocity (based on 1/2 a month's stats) = 2 x 10.5 = 21 hours/month. Priorities For Next Month Start studying Values Continue studying Perspective Continue studying Anatomy RE: Become Pretty Good At Drawing And Rendering The Human Figure - Artloader - 07-01-2016 (06-30-2016, 02:51 AM)JyonnyNovice Wrote: awesome goals, so specific, I think that really helps to focus on getting the stuff done, good luck with it ^^ Hey thanks for the push Jyonny :). Good luck with your stuff too. RE: Become Pretty Good At Drawing And Rendering The Human Figure - Heliux - 07-23-2016 Hah. Fun seeing someone as "metric-driven" -don't know if you still struggle with getting to bed on time (I always do) -but something that helped me was to establish an hour of "wind-down" time where I don't do art up until sleep. I always tended to push staying up a little further, then staying up late for friends/events always fucked this up. The wind down time, usually time spent reading nonfiction and turning off all my electronics, allowed for decompression and easier nail the time. Plus, reading fiction always helped to exercise and try to push my mental visualization. Because of this, I moved up the time when I'd start to get to work (also have a day job) setting a "do or die" time start working at my desk on projects. (Get off work at 5, get to work by 7, usually push to start by 6) I split my days by am and pm slots; am for studies, pm for client work and projects. Having transition "fluff" times was important to mitigate shit like my bus being late, getting stuck at work, dinner taking longer, but the real success is in the cyclic reactionary cycle churning passively for for improvement. Consistency is more important than being "hardcore" and working 14 hours straight without sleep then sleeping 12 hours the next day to recover. O_o Good luck man! Hope that's helpful somewhat. I love seeing people work hard and smart! :] RE: Become Pretty Good At Drawing And Rendering The Human Figure - Artloader - 07-23-2016 Hey thanks for dropping by Heliux :). Yeah getting to bed on time is a continual struggle for me still but I can't afford to have an extra hour of wind down because an hour is all I get to do my stuff. Anyway winding down isn't a problem for me - within 5 minutes of getting into bed I'm so tired I just drop off anyway. Thanks for the tip anyway though. Building in a buffer zone for stuff not going to plan is good advice - I think I will add that to my plan - thanks :). I completely agree - consistency is more important than being "hardcore" and working 14 hours straight without sleep. If you burn out there's a chance you might give up on your dreams altogether and that would be a shame. So it is better to think long term and build sustainable habits. Thanks for the encouragement dude :). RE: Become Pretty Good At Drawing And Rendering The Human Figure - Artloader - 07-28-2016 Monthly Review - July 2016 What Worked Well
Complete Perspective Grid Imagination Drawing 2 - Front Three Quarter [1.5 hours estimated] [1.5 hours actual]. Study Proko's Shading Light and Form - Basics video [1 hour estimated] [0.5 hours actual]. Study the "Learning To See Light And Shadow" tutorial at design.tutsplus.com [0.5 hours estimated] [0.5 hours actual]. Values Exercise from CGCookie Exercise 29: Back to Basics [1 hour estimated] [2.5 hours actual]. Study Hampton: Landmarks - Weight Distribution section [1 hour estimated] [0.5 hours actual]. Complete Perspective Grid Referenced Drawing 2 - Front Three Quarter [1.5 hours estimated] [2 hours actual]. Study Hampton: Landmarks - Connections section [1 hour estimated] [0.5 hours actual]. Do Drawabox Lesson 1: Lines [1 hour estimated] [0.5 hours so far]. Complete Perspective Grid Referenced Drawing 3 - Bird's Eye View [1 hour estimated] [not started]. Do a diagram of the gluteus maximus, gluteus medius and gluteus minimus origins and insertion [0.5 hours estimated] [6.0 hours actual - due to extra 3D modelling]. Do a diagram of coracobrachialis muscle Origin And Insertion and memorize [0.5 hours estimated] [not started]. Do Drawabox Lesson 1: Ellipses [1 hour estimated] [not started]. Complete Perspective Grid Imagination Drawing 3 - Bird's Eye View [1.5 hours estimated] [not started]. Study Hampton: Landmarks - Arms and Legs section [1 hour estimated] [1 hour actual]. Do Drawabox Lesson 1: Boxes [1 hour estimated] [not started]. Carry an A5 sketchbook and do some sketches for fun whenever I get the chance [4 hours estimated] [3 hours actual]. Warm-ups: Referenced Figure Sketches (to be done each study session) [4 hours estimated] [3.5 hours actual]. Metrics For This Month (July 2016) Estimated Hours = 23.5 hours Actual Hours = 21 hours Actual Monthly Work Velocity = 21 hours/month. Priorities For Next Month
RE: Become Pretty Good At Drawing And Rendering The Human Figure - Jun - 08-27-2016 Hey loader! Damn, dude. I am not able to micromanage myself so hard, setting timelimits for everything is very difficult for me. Also, thanks for inspiring me to start my own deathline! I'm watching you now =_= RE: Become Pretty Good At Drawing And Rendering The Human Figure - Artloader - 08-28-2016 Thanks Jun :) Having one of these helps with focus I find. I'd better get on with this then! RE: Become Pretty Good At Drawing And Rendering The Human Figure - Artloader - 09-01-2016 Monthly Review - August 2016 What Worked Well
What Didn't Work Well
Tasks Completed This Month (August 2016) Do 1 completed character illustration each month [5 hours estimated] [9 hours actual]. Do Drawabox Lesson 1: Lines (do as warm-ups) [1 hour estimated] [2 hours actual]. Complete Perspective Grid Referenced Drawing 3 - Bird's Eye View [1 hour estimated] [Not started]. Do a 3D model of the gluteus maximus, gluteus medius and gluteus minimus origins and insertion [0.5 hours estimated] [6.0 hours actual]. Do a 3D modelled of coracobrachialis muscle Origin And Insertion and memorize [2 hours estimated] [Not started]. Do Drawabox Lesson 1: Ellipses (do as warm-ups) [1 hour estimated] [0.5 hours so far]. Complete Perspective Grid Imagination Drawing 3 - Bird's Eye View [1.5 hours estimated] [Not started]. Carry an A5 sketchbook and do some sketches for fun whenever I get the chance [4 hours estimated] [4 hours actual]. Do at least 1 full body human figure sketch every day for the whole month [5 hours estimated] [7 hours actual]. Studied Matt Kohr's Brush Control tutorials on CtrlPaint [1 hour estimated] [1 hour actual]. Metrics For This Month (August 2016) Estimated Hours = 22 hours Actual Hours = 29 hours Actual Monthly Work Velocity = 29 hours/month. Priorities For Next Month
RE: Become Pretty Good At Drawing And Rendering The Human Figure - Artloader - 10-02-2016 Monthly Review - September 2016 What Worked Well
What Didn't Work Well
Tasks Completed This Month (September 2016) Do 1 completed character illustration each month [5 hours estimated] [6 hours so far 28Sep2016]. Carry an A6 sketchbook and do some sketches for fun whenever I get the chance [4 hours estimated] [2 hours so far 28Sep2016]. Do at least 1 full body human figure sketch from imagination every day for the whole month [5 hours estimated] [2 hours so far 28Sep2016]. Study the Anatomy section in the Hampton book [6 hours estimated] [3 hours so far 28Sep2016]. Do at least 1 master painting study a month [2 hours estimated] [Not started]. Practicing sketching on my mobile phone [not estimated] [3 hours actual]. Metrics For This Month (September 2016) Estimated Hours = 22 hours Actual Hours = 16 hours Actual Monthly Work Velocity = 16 hours/month. Priorities For Next Month
RE: Become Pretty Good At Drawing And Rendering The Human Figure - neopatogen - 10-04-2016 I like your structured approach to goal setting! As fore watching tutorials, sure, I think much more time should be spent practicing art than watching. Good job with your Cricible btw! RE: Become Pretty Good At Drawing And Rendering The Human Figure - Artloader - 10-05-2016 Thanks Neo :). Yep more drawing less watching other people draw! I am still trying to apply some of the feedback I got from the Crucible so will post an update with I'm done - thanks for the kind words though :). RE: Become Pretty Good At Drawing And Rendering The Human Figure - Artloader - 11-15-2016 Monthly Review - October 2016 What Worked Well
What Didn't Work Well
Tasks Completed This Month (October 2016) Take part in CC6 [not estimated] [7 hours actual]. Metrics For This Month (October 2016) N/A Priorities For Next Month
RE: Become Pretty Good At Drawing And Rendering The Human Figure - Artloader - 12-07-2016 Monthly Review - November 2016 What Worked Well
What Didn't Work Well
Tasks Completed This Month (November 2016)
Metrics For This Month (November 2016) N/A Priorities For Next Month
RE: Become Pretty Good At Drawing And Rendering The Human Figure - John - 12-18-2016 I started out with egg shaped torsos before I made them blocky! You're my Bizarro world counterpart! I really don't have anything significant to add. Only cheers for you to go at it! There's definitely an improvement on your skill. |