01-30-2020, 11:15 AM
Chubby/coinhero: ahh yes, the eternal struggle of proportions! it will always be what we as artists are trying to solve, specially me :/
Holy moly, 3d is frustrating... But i am figuring it out. So im seeing the strengths and weaknesses of blender and 3dcoat. 3dcoat is terrible for sculpting humans and beings that arent completely blobby messes; but great for hard surface. Reason being for 3dcoat is that it has great brushes that slice the mesh really crisp and look mechanical quickly; also has really cool 3 way symmetry tools that can greatly enchance the process of figuring out mechanicall looking gizmos.
Blender, isnt great for mechs, but is great for humans and simple creatures; its sculpting is similar to zbrush in that you can smooth and sculpt intuitively and quickly. Sometimes it even feels like the software is helping me get things in the right place. In 3dcoat, the brushes are really gentle and fuzzy, its extremly hard to get defined features on humans, like lips or eye creases. In Blender, they pop up right away.
I'll leave some tips for a me from the past if i ever time travel.
1. In blender, it helps to go to layout on the top little plus button, then add with shift A a new UV sphere to morph into a body part. If you dont do this, and say, sculpt a detailed head, then try to mush the bottom down the grab tool, it gets really destructive and blender just refuses to open the file.
2. shift D duplicates things since you cant quite use the symmetry as simple as in 3dcoat.
3. Use the dynomesh in blender or else you wont be able to add details to your sculpt and it gets all triangley and impossible to work with.
4. I havent figured out how to click on a different object in the sculpt room, but if i need to change the part i just go to layout, select the part, then back to sculpt room.
5. Dont try to become an artist, its too goddam hard and time consuming, i could a fucking doctor by now.
Holy moly, 3d is frustrating... But i am figuring it out. So im seeing the strengths and weaknesses of blender and 3dcoat. 3dcoat is terrible for sculpting humans and beings that arent completely blobby messes; but great for hard surface. Reason being for 3dcoat is that it has great brushes that slice the mesh really crisp and look mechanical quickly; also has really cool 3 way symmetry tools that can greatly enchance the process of figuring out mechanicall looking gizmos.
Blender, isnt great for mechs, but is great for humans and simple creatures; its sculpting is similar to zbrush in that you can smooth and sculpt intuitively and quickly. Sometimes it even feels like the software is helping me get things in the right place. In 3dcoat, the brushes are really gentle and fuzzy, its extremly hard to get defined features on humans, like lips or eye creases. In Blender, they pop up right away.
I'll leave some tips for a me from the past if i ever time travel.
1. In blender, it helps to go to layout on the top little plus button, then add with shift A a new UV sphere to morph into a body part. If you dont do this, and say, sculpt a detailed head, then try to mush the bottom down the grab tool, it gets really destructive and blender just refuses to open the file.
2. shift D duplicates things since you cant quite use the symmetry as simple as in 3dcoat.
3. Use the dynomesh in blender or else you wont be able to add details to your sculpt and it gets all triangley and impossible to work with.
4. I havent figured out how to click on a different object in the sculpt room, but if i need to change the part i just go to layout, select the part, then back to sculpt room.
5. Dont try to become an artist, its too goddam hard and time consuming, i could a fucking doctor by now.
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]