Medusa portrait
#2
Nice portrait Shmoltz, lighting and form are pretty tough and It can take a while to be able to see things in 3D forms while working in 2D. But that's ultimately the key, in my opinion at least. I try to imagine that ive set a lamp or something in a spot, then try to work the light around that. Note that that's what I did with your portrait here to show you.

I'm thinking that you've got so focused on rendering this out too that you've lost sight on forms. Try not to spend too much time zoomed in to your piece and keep those forms simple with simple big brush strokes and shapes. Try to imagine things like eyes in simple spheres and the tentacle hair as cylinders and you wont go far wrong.

Also on a final note, to make your forms look more 3D be very aware of your shadows and use them deliberately, note the shadow I put by the nose and the one under the tentacle hair based on where to light is shining.

Oh, and give this a read, all you need to know is in here - http://androidarts.com/art_tut.htm

Best of luck buddy, hope this of some help to you!


Reply


Messages In This Thread
Medusa portrait - by Shmoltz - 09-08-2014, 09:40 AM
RE: Medusa portrait - by Warburton - 09-10-2014, 12:47 AM
RE: Medusa portrait - by meat - 09-12-2014, 12:25 PM
RE: Medusa portrait - by Shmoltz - 09-14-2014, 05:50 AM
RE: Medusa portrait - by Patrick Gaumond - 09-15-2014, 03:02 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)