11-29-2012, 11:38 PM
This is shaping up! My 2 cents is be careful as to how you're lighting your characters vs. how you're lighting the creature. the characters have a decent amount of depth right now, as opposed to the monster which looks like it's head and torso are melded. It might be a good idea to push the limbs that aren't being hit by light back further down the value chain, and define key parts of them with bounced or rim light.
on an a non-critique note, your human guy reminds me of Mario, haha! Lizard man is my favorite though.
keep it up.
on an a non-critique note, your human guy reminds me of Mario, haha! Lizard man is my favorite though.
keep it up.