04-20-2014, 12:05 PM
Man, <3 your sketchbook. The crimson arena thing came out great, you did a really good job rendering black metal, which is great, looks fantastic. Just a couple of notes on design (I'm sorry if this sounds like I am picking it to pieces):
- I'll start by joints in general instead of listing each indvidual one since they all suffer from the ame problems. Look at the ankles and elbows specifically. They don't look as if they give her complete mobility, the wings, while they look cool, on the feet would restrict dorsiflexion (lifting the toes toward the knee). The elbows look like she would struggle to do a bicep curl.
- The structure of the armor, the lower leg/boots, and gloves/forearm can be constructed like you have it here, but the thigh and upper arm dont seem functional. For example, this set of armor here: http://armstreet.com/catalogue/full/prin...reaves.jpg
You can see that his wrist and lower leg are completely incased but his upper arm and thick are only covered on the outer side. Never having worn armor, might want to ask Wolkenfels (I'm pretty sure he has worn armor before, or knows someone who has), but I would guess that his is because it it was completely encased in those areas, you wouldn't be able to sit or ride a horse, or have your arm by your side since the breastplate and upper arm could hit each other.
Also, this gives you a chance to use BUCKLES n.n everyone loves buckles *Looks sideways over at my design with its excessive number of buckles*
As for the detail stuff, I completely agree with you. I think eventually we will learn to judge the amount of detail to put in based on the time we have left. I read a quote from Picasso(?) that said 'Art is never finished, only abandoned.' and that basically controls details for me lol. Need to balance motivation, with details and length of the piece or deadline.
But as for when to stop ADDING detail, use the 80-20 rule, which marc Brunet explains really well here (I Think): http://youtu.be/-n94ggmsVDg
Keep kicking arse, Lyra :D
- I'll start by joints in general instead of listing each indvidual one since they all suffer from the ame problems. Look at the ankles and elbows specifically. They don't look as if they give her complete mobility, the wings, while they look cool, on the feet would restrict dorsiflexion (lifting the toes toward the knee). The elbows look like she would struggle to do a bicep curl.
- The structure of the armor, the lower leg/boots, and gloves/forearm can be constructed like you have it here, but the thigh and upper arm dont seem functional. For example, this set of armor here: http://armstreet.com/catalogue/full/prin...reaves.jpg
You can see that his wrist and lower leg are completely incased but his upper arm and thick are only covered on the outer side. Never having worn armor, might want to ask Wolkenfels (I'm pretty sure he has worn armor before, or knows someone who has), but I would guess that his is because it it was completely encased in those areas, you wouldn't be able to sit or ride a horse, or have your arm by your side since the breastplate and upper arm could hit each other.
Also, this gives you a chance to use BUCKLES n.n everyone loves buckles *Looks sideways over at my design with its excessive number of buckles*
As for the detail stuff, I completely agree with you. I think eventually we will learn to judge the amount of detail to put in based on the time we have left. I read a quote from Picasso(?) that said 'Art is never finished, only abandoned.' and that basically controls details for me lol. Need to balance motivation, with details and length of the piece or deadline.
But as for when to stop ADDING detail, use the 80-20 rule, which marc Brunet explains really well here (I Think): http://youtu.be/-n94ggmsVDg
Keep kicking arse, Lyra :D