06-30-2017, 01:24 PM
Been learning a lot of interesting things from Steve Houston and Vilppu. Gesture is basically something that we want to preserve as much as we can in a drawing, like the more anatomy you add to a smooth curved line, it detracts from the ultimate beauty that is a curved line. Obviously, if you add some intelligent other curved lines it makes the line even more beautiful, so i wanted to try an experiment today with these sketches. I tried to sketch and confine the lines to gestural lines, not thinking much for anatomy, but just form and movement.
http://colorquiz.com/results.php?code=m,...0,1&p=full
I wanna do these a lot more because it's certainly easier to approach and always presents a problem solving effort. One thing Houston said that really rang true with me is that when we look in our anatomy books, everything is a stiff figure with all the muscles in place with his arms out at his sides. we learn to draw that painful three quarter view, and perfect profile, but when we draw the figure bending towards the camera, that throws a lot of students off. Gesture really can solve that issue, because it makes the mind think in terms of lines in space and their purpose in overlapping as opposed to the very mechanistic way of thinking of structure all the time.
He also notes that most anatomy books spend like 3 pages on gesture, then 300 more pages on rendering and structure, which is a big problem.
Gesture, then use small amounts of structure to find more gesture, then use structure as needed to convey form properly, but try to maintain gesture as much as possible. That's the gist of what Vilppu and Houston seem to advocate;
http://colorquiz.com/results.php?code=m,...0,1&p=full
I wanna do these a lot more because it's certainly easier to approach and always presents a problem solving effort. One thing Houston said that really rang true with me is that when we look in our anatomy books, everything is a stiff figure with all the muscles in place with his arms out at his sides. we learn to draw that painful three quarter view, and perfect profile, but when we draw the figure bending towards the camera, that throws a lot of students off. Gesture really can solve that issue, because it makes the mind think in terms of lines in space and their purpose in overlapping as opposed to the very mechanistic way of thinking of structure all the time.
He also notes that most anatomy books spend like 3 pages on gesture, then 300 more pages on rendering and structure, which is a big problem.
Gesture, then use small amounts of structure to find more gesture, then use structure as needed to convey form properly, but try to maintain gesture as much as possible. That's the gist of what Vilppu and Houston seem to advocate;
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]