10-23-2019, 05:35 PM
(10-23-2019, 12:39 PM)Fedodika Wrote: Roto: yea i did a reference drawing just to apply this stuff, so see what you think of that
Jephyr, many thanks my dude
on lecture 7/21
Hey! Well It's a bit unstable at the moment, ha. I think what jumped at me the most was, that you seem to be doing a 2PP, but the original has vertical convergence, so is 3PP. Did you do that for simplicity? Maybe you are working on 2PP as of now and avoiding that vertical vanishing. I made a yellow note about that.
So next thing was, that the side vanishing points, some parts of the house look crooked, the windows for instance jump pretty severely like having the closer one to view be smaller? Seems like it follows an opposing perspective, and that the tower top seems to go to a different horizon than the main house. Use other VPs, but they should share the same ones, since they define the leveled planes where people would stand (grounds) so they should be parallel, barring some distortions from the original picture and imperfections.
Anyhow, I leave you a quick CLIP ruler 3PP guide on the reference and the comments.
I personally think you should keep marked on the drawing where is your horizon and where are your vps, so is easier to spot if you are off base about something or mixing perspectives, which can be okay. Like in 2PP the top of the tower will look very odd, so doing a different perspective for it can be more pleasing. I would juts do 3pp instead of pushing the horizons around.
Also try to practice at first following the rulers religiously, even when later on you probably won't use them and eyeball everything, lol.
Keep grinding!