05-07-2018, 03:39 AM
well, what you're doing is one way to learn things, but you're learning things a little bit each time of many different skills, like hands, or posing, or composition, and backgrounds, and material rendering, and foreshortening, and anatomy, and faces, and gesture, and movement. So lets say thats like 10 things. You'll get a little better at those 10 things doing this approach. My suggestion, which is totally subjective, and based on my experience, is this is a slow way to learn the, but you do learn things regardless.
So much of what makes a great image is the foundations its set on, the drawing underneath. Watch the Critcast series by One Fantastic Week for example, this one being my favorite at 48:00
https://www.youtube.com/watch?v=WI1cQxb9je4
Its like, you know have this dynamic pose and all these advanced concepts youre trying to show, but it you dont get them at a really basic level if you were to single out those issues. Like how you drew the legs for example, they're anatomically wrong in your sketch so you hid them behind a cloud. And despite the foreshortening of the hand, the body is in a perfect 3/4 pose, and the face is in profile making the image very flat. Then youre doing all this stuff with color and value and the anatomy and drawing just arent gonna be saved by that stuff.
It's entirely up to you, but if you want to make images that are great of figures, you have to be able to isolate the individual parts of what makes figures look great and do that right before you try to juggle knives which is what splash art is. many people i've talked to in a mentoring way have used the juggling analogy, you know anatomy is one ball, value is 2, color is 3. Just do one for a while, throw and catch, get that down. You can juggle 5 balls but its gonna take you longer to do that and do it all at once than if you started with one and got comfortable enough to move onto step 2.
So my advice, take it or leave it. Pick ONE thing, and get great at that. Don't paint for as long as you can until you get the drawing/value foundation part right, then you can mess with color, but this will be after years of effort; I gave ubem a similar critique, and he thanked me for it and hes a perfect example of what happens when you get carried away with the icing;
http://crimsondaggers.com/forum/thread-8330-page-2.html
I made that same mistake, i did what you're doing, you can go through my old sketchbook stuff, its just ALL over the place, color right away, no focus on getting the foundations right, its a huge time suck dude. If you have fun and you have all the time in the world, fuck it do whatever you want, but you know, say you struggle with hands, bite the bullet and just draw hands until they're fucking beautiful with just line and a little tone. Doing that makes everything else a million times easier since you understand the foundations of how to create just ONE thing and make that one simple thing beautiful, you will be able to cut out the idea that complexity makes stuff sellable or good or whatever
So much of what makes a great image is the foundations its set on, the drawing underneath. Watch the Critcast series by One Fantastic Week for example, this one being my favorite at 48:00
https://www.youtube.com/watch?v=WI1cQxb9je4
Its like, you know have this dynamic pose and all these advanced concepts youre trying to show, but it you dont get them at a really basic level if you were to single out those issues. Like how you drew the legs for example, they're anatomically wrong in your sketch so you hid them behind a cloud. And despite the foreshortening of the hand, the body is in a perfect 3/4 pose, and the face is in profile making the image very flat. Then youre doing all this stuff with color and value and the anatomy and drawing just arent gonna be saved by that stuff.
It's entirely up to you, but if you want to make images that are great of figures, you have to be able to isolate the individual parts of what makes figures look great and do that right before you try to juggle knives which is what splash art is. many people i've talked to in a mentoring way have used the juggling analogy, you know anatomy is one ball, value is 2, color is 3. Just do one for a while, throw and catch, get that down. You can juggle 5 balls but its gonna take you longer to do that and do it all at once than if you started with one and got comfortable enough to move onto step 2.
So my advice, take it or leave it. Pick ONE thing, and get great at that. Don't paint for as long as you can until you get the drawing/value foundation part right, then you can mess with color, but this will be after years of effort; I gave ubem a similar critique, and he thanked me for it and hes a perfect example of what happens when you get carried away with the icing;
http://crimsondaggers.com/forum/thread-8330-page-2.html
I made that same mistake, i did what you're doing, you can go through my old sketchbook stuff, its just ALL over the place, color right away, no focus on getting the foundations right, its a huge time suck dude. If you have fun and you have all the time in the world, fuck it do whatever you want, but you know, say you struggle with hands, bite the bullet and just draw hands until they're fucking beautiful with just line and a little tone. Doing that makes everything else a million times easier since you understand the foundations of how to create just ONE thing and make that one simple thing beautiful, you will be able to cut out the idea that complexity makes stuff sellable or good or whatever
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]