10-16-2019, 01:18 AM
@Ash I just fucked up the hat :D I'm trying to get it right now, just wasn't thinking about it when I sketching.
@Rotohail That bird eye village image is a study from a background in an anime called Made in Abyss (3rd episode I think). As to how the lighting works I'm not too sure, I made that image to figure that out but the conclusion I came it is it's just a lot of tedious work till it looks right. I started off by painting the whole image with just 4 tones and divided everything in to really big shapes then just filled in the details but that approach works great for studies and not so much for making an original painting. It's just manga artists being crazy good.
I don't know what style I'm going for or what I want out of an image, I feel like I used to but don't anymore.
I recently started getting in to 3D and ended up really liking it so if I think one of my 2D images would make for a good 3D version I make it. For instance the elf bust I sculpted recently started out as a 3D project and I made a quick 2D sketch to use as a guide
style wise I like making really sharp shapes with harsh shadows and overblown colors but I'm not sure if I like that anymore and I'm trying to go a lot softer now just to get good at it.
@Fedodika If I have to be honest my 3D is much more carefully made because I don't have much of a choice and I half ass all my 2D work. With 3D I really can't suggest detail the same way so I do much more studies and shoot reference for most things. Also sculpting feels really natural to me, I find it easier to sculpt anatomy than draw it idk.
For this witch image I might make a 3D version but it would be much more cartoony in style because getting the lighting to work and making a proper shader is too advanced for me + I like sculpting hair more than using a particle system. I keep drawing the same little girl "Momji" from the comic I made a while ago because it's much easier than coming up with new designs all the time and I've drawn her so many times now I can do it with my eyes closed, although I like really cartoony /stylized aesthetics like for example A Hat in Time. Drawing badass scenes and hot babes feels really awkward to me I rather make gap toothed elfs.
I'm going to be spending more time on all my pieces from now on just to see how far I can push it. My sculpts look really lumpy for a couple of reasons, one being that blender doesn't have a box cutter tool yet so i can't make sharp cuts like in zbrush or 3dcoat but it's more that I'm not very good and use too many brush strokes to make things.
That little girls with the pink kigurumi that I animated a bit is actually "game ready" meaning I have all the maps made and working + it's rigged and everything, I can in theory put it in unreal and make a little walking character out of it. Making all these things for a super simple character like her is not a big deal but for that bust that you linked it would take me months x.x there's a lot of technical difficulties that take me forever (like baking a normal map and having it not look like shit)
I'm mostly looking at this guys art when sculpting www.artstation.com/yuukimorita it's nothing like what I make but it gives me a goal to strive for.
God this is a massive post
here's where I'm at. I keep making something work only to ruin in by painting over it and then I can't get it right again. Found some good reference for lighting but the problem is this angle make lots of really ugly shadows pop up in in places I don't want them to be. Looking at this on a tiny 13'' display (huion kamvas 13) is a pain in the ass because when I look at it on my main monitors it looks so much worst x.x
I'll probably be repainting some parts like the hat and eyes now. I'm tempted to just bust out the old oil paints and repaint this whole image, I think it would be easier to get the look I want traditionally that struggling with digital.
looking at this image from far away it's really good but up close I hate it soo much it hurts
EDIT:
made a quick paint over
not sure what I'll go with I'll wait till tomorrow so I can look at this with fresh eyes
@Rotohail That bird eye village image is a study from a background in an anime called Made in Abyss (3rd episode I think). As to how the lighting works I'm not too sure, I made that image to figure that out but the conclusion I came it is it's just a lot of tedious work till it looks right. I started off by painting the whole image with just 4 tones and divided everything in to really big shapes then just filled in the details but that approach works great for studies and not so much for making an original painting. It's just manga artists being crazy good.
I don't know what style I'm going for or what I want out of an image, I feel like I used to but don't anymore.
I recently started getting in to 3D and ended up really liking it so if I think one of my 2D images would make for a good 3D version I make it. For instance the elf bust I sculpted recently started out as a 3D project and I made a quick 2D sketch to use as a guide
style wise I like making really sharp shapes with harsh shadows and overblown colors but I'm not sure if I like that anymore and I'm trying to go a lot softer now just to get good at it.
@Fedodika If I have to be honest my 3D is much more carefully made because I don't have much of a choice and I half ass all my 2D work. With 3D I really can't suggest detail the same way so I do much more studies and shoot reference for most things. Also sculpting feels really natural to me, I find it easier to sculpt anatomy than draw it idk.
For this witch image I might make a 3D version but it would be much more cartoony in style because getting the lighting to work and making a proper shader is too advanced for me + I like sculpting hair more than using a particle system. I keep drawing the same little girl "Momji" from the comic I made a while ago because it's much easier than coming up with new designs all the time and I've drawn her so many times now I can do it with my eyes closed, although I like really cartoony /stylized aesthetics like for example A Hat in Time. Drawing badass scenes and hot babes feels really awkward to me I rather make gap toothed elfs.
I'm going to be spending more time on all my pieces from now on just to see how far I can push it. My sculpts look really lumpy for a couple of reasons, one being that blender doesn't have a box cutter tool yet so i can't make sharp cuts like in zbrush or 3dcoat but it's more that I'm not very good and use too many brush strokes to make things.
That little girls with the pink kigurumi that I animated a bit is actually "game ready" meaning I have all the maps made and working + it's rigged and everything, I can in theory put it in unreal and make a little walking character out of it. Making all these things for a super simple character like her is not a big deal but for that bust that you linked it would take me months x.x there's a lot of technical difficulties that take me forever (like baking a normal map and having it not look like shit)
I'm mostly looking at this guys art when sculpting www.artstation.com/yuukimorita it's nothing like what I make but it gives me a goal to strive for.
God this is a massive post
here's where I'm at. I keep making something work only to ruin in by painting over it and then I can't get it right again. Found some good reference for lighting but the problem is this angle make lots of really ugly shadows pop up in in places I don't want them to be. Looking at this on a tiny 13'' display (huion kamvas 13) is a pain in the ass because when I look at it on my main monitors it looks so much worst x.x
I'll probably be repainting some parts like the hat and eyes now. I'm tempted to just bust out the old oil paints and repaint this whole image, I think it would be easier to get the look I want traditionally that struggling with digital.
looking at this image from far away it's really good but up close I hate it soo much it hurts
EDIT:
made a quick paint over
not sure what I'll go with I'll wait till tomorrow so I can look at this with fresh eyes