11-04-2019, 03:14 AM
@Leo Ki Thanks! I always get really negative and tilted after I finish a project but in hindsight it really isn't as bad as I think it is. It's just that I know all the cheep hackjob time saves I did and only focus on them, like for example the skull isn't modeled fully it's just the face and I covered everything up with the hood :D and also his hands don't have the inside part fully sculpted because you can't see it anyway so why bother.
@Ash I'm not sure what the 2 characters on her back are to be honest I don't know Guilty Gear lore I just like playing the games but yea they did turn out better than I thought they would. If you look at them up close tho it's not that great :D skull is ok but the girl has a really stupid look on her face, I couldn't translate the reference to 3D all that well and getting lips to shade well is a pain. One thing that I think helps make them look better is that when the camera turns to show the skeleton face the background becomes darker and the opposite happens for the girl, that effect happened on accident but I really liked it and decided to keep it that way :D
Here is today's progress. Mostly modeling and moving things around with a bit of sculpting, I made the face super quickly just so I'm not looking at a low polly sphere. I have a clear plan how to get this from start to finish but there's still some parts that until I start lighting and making materials for everything I won't know if they work for sure. Stuff like the parts on the tombstone that go in might look really weird if I don't light the scene right, and I'm not sure how I'll make the stripe patterns on her clothes. Not really thinking about the composition just yet, just getting everything clear and visible and I'll figure it out later. I'm trying to keep everything consistently detailed and not focus in on one part too much. This screenshot is at a terrible angle it makes her head look really weird x.x
@Ash I'm not sure what the 2 characters on her back are to be honest I don't know Guilty Gear lore I just like playing the games but yea they did turn out better than I thought they would. If you look at them up close tho it's not that great :D skull is ok but the girl has a really stupid look on her face, I couldn't translate the reference to 3D all that well and getting lips to shade well is a pain. One thing that I think helps make them look better is that when the camera turns to show the skeleton face the background becomes darker and the opposite happens for the girl, that effect happened on accident but I really liked it and decided to keep it that way :D
Here is today's progress. Mostly modeling and moving things around with a bit of sculpting, I made the face super quickly just so I'm not looking at a low polly sphere. I have a clear plan how to get this from start to finish but there's still some parts that until I start lighting and making materials for everything I won't know if they work for sure. Stuff like the parts on the tombstone that go in might look really weird if I don't light the scene right, and I'm not sure how I'll make the stripe patterns on her clothes. Not really thinking about the composition just yet, just getting everything clear and visible and I'll figure it out later. I'm trying to keep everything consistently detailed and not focus in on one part too much. This screenshot is at a terrible angle it makes her head look really weird x.x