06-10-2013, 01:51 AM
06-12-2013, 09:49 AM
Great warrior! I like the skull motif and all the gadgets/weaponry he's got strapped on.
06-12-2013, 07:12 PM
(06-12-2013, 09:49 AM)Tygerson Wrote: [ -> ]Great warrior! I like the skull motif and all the gadgets/weaponry he's got strapped on.
Hey thanks Tygerson!
06-12-2013, 09:36 PM
Way to simillar to Dannys Gabriel from LMS.
http://fc00.deviantart.net/fs71/i/2013/0...5udkw8.jpg
It almost look like variation, or different texture on model.
http://fc00.deviantart.net/fs71/i/2013/0...5udkw8.jpg
It almost look like variation, or different texture on model.
06-13-2013, 02:32 AM
(06-12-2013, 09:36 PM)Typhon Wrote: [ -> ]Way to simillar to Dannys Gabriel from LMS.
http://fc00.deviantart.net/fs71/i/2013/0...5udkw8.jpg
It almost look like variation, or different texture on model.
I see what u mean but Danny's Design wasn't even on my ref list. Helmet was inspired by this: http://www.filmofilia.com/wp-content/upl...l_0013.jpg
and the armor by Mass Effect designs.
Andromonoid
06-13-2013, 06:27 AM
It's a cool design, and I don't think it looks much alike LMS, it's only the helmet that reminds of it. It's a bit the same grey scale values, not much contrast. What you could do is to make the areas in the shadows darker, especially "contact shadow" areas - that will say like the shadow just at the belt, a thin dark line in the shadows could make a big difference.
06-13-2013, 06:36 AM
(06-13-2013, 06:27 AM)Andromonoid Wrote: [ -> ]It's a cool design, and I don't think it looks much alike LMS, it's only the helmet that reminds of it. It's a bit the same grey scale values, not much contrast. What you could do is to make the areas in the shadows darker, especially "contact shadow" areas - that will say like the shadow just at the belt, a thin dark line in the shadows could make a big difference.
Jeah I see what you mean. I'm glad u like it.
p.s.: you have some cool pieces in your gallery :D
06-30-2013, 03:37 AM
So I found a name for the IP: "Quantum Control"
I can't say much about the storyline yet, but it has something to do with alternate realities.
Additionally I did a new Character, Richard "Trap" Hauser.
Living in the dying outlands of Earth-Beta 4, a world beyond a nuclear apocalypse, the only thing Richard Hauser does, is survive. The ex-marine uses his skills as marksman and closequarter-combat specialist to hunt what is left of the fauna to get himself food and clothing. His rare "friends" gave him the name "Trap" for him beeing a gifted trapmaker. Hauser is a natural loner but able to add his skills to a group if necessary. When doing so, he acts churlish and sarcastic, but in his heart he is a friendly man.
I can't say much about the storyline yet, but it has something to do with alternate realities.
Additionally I did a new Character, Richard "Trap" Hauser.
Living in the dying outlands of Earth-Beta 4, a world beyond a nuclear apocalypse, the only thing Richard Hauser does, is survive. The ex-marine uses his skills as marksman and closequarter-combat specialist to hunt what is left of the fauna to get himself food and clothing. His rare "friends" gave him the name "Trap" for him beeing a gifted trapmaker. Hauser is a natural loner but able to add his skills to a group if necessary. When doing so, he acts churlish and sarcastic, but in his heart he is a friendly man.