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Full Version: The nameless IP (Quantum Control)
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Here is the first character of my new, still nameless IP: Adam ex-member of the death squad. You surely don't want to mess with him.



[Image: Adam_Characterstudy_SB_scale.jpg]
Great warrior! I like the skull motif and all the gadgets/weaponry he's got strapped on.
(06-12-2013, 09:49 AM)Tygerson Wrote: [ -> ]Great warrior! I like the skull motif and all the gadgets/weaponry he's got strapped on.


Hey thanks Tygerson!
Way to simillar to Dannys Gabriel from LMS.
http://fc00.deviantart.net/fs71/i/2013/0...5udkw8.jpg
It almost look like variation, or different texture on model.
(06-12-2013, 09:36 PM)Typhon Wrote: [ -> ]Way to simillar to Dannys Gabriel from LMS.
http://fc00.deviantart.net/fs71/i/2013/0...5udkw8.jpg
It almost look like variation, or different texture on model.

I see what u mean but Danny's Design wasn't even on my ref list. Helmet was inspired by this: http://www.filmofilia.com/wp-content/upl...l_0013.jpg
and the armor by Mass Effect designs.

Andromonoid

It's a cool design, and I don't think it looks much alike LMS, it's only the helmet that reminds of it. It's a bit the same grey scale values, not much contrast. What you could do is to make the areas in the shadows darker, especially "contact shadow" areas - that will say like the shadow just at the belt, a thin dark line in the shadows could make a big difference.
(06-13-2013, 06:27 AM)Andromonoid Wrote: [ -> ]It's a cool design, and I don't think it looks much alike LMS, it's only the helmet that reminds of it. It's a bit the same grey scale values, not much contrast. What you could do is to make the areas in the shadows darker, especially "contact shadow" areas - that will say like the shadow just at the belt, a thin dark line in the shadows could make a big difference.

Jeah I see what you mean. I'm glad u like it.


p.s.: you have some cool pieces in your gallery :D
So I found a name for the IP: "Quantum Control"

I can't say much about the storyline yet, but it has something to do with alternate realities.

Additionally I did a new Character, Richard "Trap" Hauser.

Living in the dying outlands of Earth-Beta 4, a world beyond a nuclear apocalypse, the only thing Richard Hauser does, is survive. The ex-marine uses his skills as marksman and closequarter-combat specialist to hunt what is left of the fauna to get himself food and clothing. His rare "friends" gave him the name "Trap" for him beeing a gifted trapmaker. Hauser is a natural loner but able to add his skills to a group if necessary. When doing so, he acts churlish and sarcastic, but in his heart he is a friendly man.



[Image: hauserfinal_1024_by_sebastian_becker_by_...6b7fhl.jpg]