New stuff here.
I can't imagine when you have a nightmare.
Sketch.
Would be interesting to see some iteration on those arm toward a more muscular arm or weapon as Arm.
nice stuff! I feel like i know your influences hmmm, morbacher, jablonski, verehin, peacock, and darksouls? hehe, would be interesting to see you try something outside the comfort zone, maybe more subdued or even a friendly character, could be worthy challenge ;) more stuf!
You're improving in leaps and bounds man. I'm digging both your sketches and finished pieces. Keep up the great work :)
(07-05-2018, 09:49 AM)Fedodika Wrote: [ -> ]nice stuff! I feel like i know your influences hmmm, morbacher, jablonski, verehin, peacock, and darksouls? hehe, would be interesting to see you try something outside the comfort zone, maybe more subdued or even a friendly character, could be worthy challenge ;) more stuf!
Thank you! You guessed mostly right. Dark souls, Jablonski, Igor Sid and a bit of Mohrbacher. I like Verehin's work, but he was influenced by Dark souls series as well, so we kinda have our inspiration from the same source :)
And I did some stuff out of my comfort zone for companies I worked for. I just didn't put it in my portfolio.
(07-05-2018, 11:06 AM)chubby_cat Wrote: [ -> ]You're improving in leaps and bounds man. I'm digging both your sketches and finished pieces. Keep up the great work :)
Thank you! Trying my best.
gettin a marko feel on some of these, push them poses! very cool dude <3
You mean Marco Djurdjevic? Dunno honestly, for these works I didn't really watch other people's work.
yea lol mainly in how you render the materials and the backdrop for the concept being low key; just has that kidna feel to it
Yeah I have that thing about render. Always scribbling something endlessly to finish it. But I want something different. Something like Piotr Jablonski and Sergei Kolesov's work. Studying them a lot for now.
Some sketch after work.
Loving your stuff dude, really creative designs and skillful rendering.
Keep posting!
What i like about your artwork is how you make the whole thing really pop into something almost 3d like.