Crimson Daggers — Art forum
JyonnyNovice - from Novice to Master! - Printable Version

+- Crimson Daggers — Art forum (//
+--- Forum: SKETCHBOOKS (//
+--- Thread: JyonnyNovice - from Novice to Master! (/thread-4938.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35

RE: JyonnyNovice - from Novice to Master! - Artloader - 03-15-2020

Hey Jyonny - I really excited for you on getting your comic published in print! Hope it all goes well :).

I like your approach of taking it easy on yourself and doing something simple each day. Hopefully for you it will mean you will be more likely to stick to it and build up some momentum.

The idea of doing a second page of your own designs would be really useful I reckon, but not if it puts you off from drawing every day. Maybe something you could do is studies one day and then the next day do your designs from imagination? That way you're not cramming too much into any one session?

Dunno - up to you man - great to have you back though :).

RE: JyonnyNovice - from Novice to Master! - JyonnyNovice - 03-17-2020

Artloader thanks man, I'm gonna get serious this year and try to put out more content to make the most of this print magazine, I think I've toiled away in the art cave for long enough.

I am going to try and mix it up with the studies, maybe do some original characters wearing the costumes from the studies, or draw them in a different style or something. There is just so much stuff to draw to build up the visual library, advice I've seen repeated from lots of pro's has been just to do many many studies of artists you admire, very few ever suggest to apply it immediately after. It seems like an obvious benefit to study then draw again in your own way, but perhaps a sheer volume of studies overrides the benefit you gain? A Sycra video a while back talked about 'hard' and 'soft' visual library; hard being stuff you have totally memorised, Kim Jung Gi being the master, but soft visual library is everything you've ever seen, including all the studies you do since you have not just seen the thing but puzzled out every little line and shape. I think studying and applying it pushes it into your hard visual library but it's kind of like cramming for a test, you probably won't remember it all a year later so what was the long term benefit? Unless you draw that same thing many times at increasing intervals it will all fade to your soft visual library anyway... I dunno maybe that's all nonsense but it seems a consistent thing from some pro's, just make lots of studies, full stop. I will try different ways though and see how it goes! I'm interested to hear other people's thoughts on the study + apply vs. straight study benefits (talking about drawing, painting is different perhaps).

Simplified Hawks from photo

Final Fantasy 7 box-art studies, more realistic faces are a struggle! I need to do this more often!

RE: JyonnyNovice - from Novice to Master! - Zorrentos - 04-26-2020

Hey Jon! Cool to see that you are back at the forums! The last post was really a great read.

One thing that has helped me a lot in building a visual library has been to study and then apply the subject straight from my imagination. It really helped me build a visual library of poses and facial expressions, and IMO, this seems like a great way to push stuff into your hard visual library.

Keep posting! ;)

RE: JyonnyNovice - from Novice to Master! - JyonnyNovice - 10-07-2020

Gonna try and get more active on here again and post sketches and all those bits and pieces that just go to sleep on my hard drive!

Here's the first 6 pages of a comic, I set goals when I first started to learn to draw that I wanted to be published by the time I'm 40. It was my 40th birthday last month and I've been published in a bi-monthly comics anthology earlier this year! 

Going by the quote "It's better to shoot too high and miss, than shoot too low and never reach your potential" I'm making my next goal! 

By the time I'm 50 I will sell 50 million copies of a book worldwide!







Any feedback is really welcomed! Lot's of issues with the artwork, my biggest problem is keeping 'on model', as well as making pleasing facial expressions. Also colour, spotting good darks... pretty much everything needs improvement XD

RE: JyonnyNovice - from Novice to Master! - chubby_cat - 10-08-2020

Congratulations on completing part one of your comic! That is no easy feat. Overall, it's really charming and the art style is pretty clean. The pacing and writing is enjoyable, and the cute little quips (like rinse and repeat) add for some good comedy moments over the more serious backdrop of the narrative.

Keeping 'on model' is a right ol struggle. I think it just comes down to 'practice makes perfect' and understanding how your character looks rotated in 3D space (easier said than done lmao)

Also belated happy birthday!

RE: JyonnyNovice - from Novice to Master! - JyonnyNovice - 10-09-2020

Thanks Chubbs! The on model thing is a big struggle for sure! Next year I'm joining a 2D animation course to try and level up that skill. Doing the movement and studying how the shapes turn frame by frame will be really useful I think!

The page I've been working on today, four pages into the next part of the story above:

I'd like to get every panel and pose really solid, but I noticed in comics you can get away with the odd wonky pose or proportion error. People get into the story and all your art mistakes just become part of their experience and they stop noticing them. Doesn't mean we shouldn't try our best, but when the time comes we have to move on to the next page!


RE: JyonnyNovice - from Novice to Master! - JyonnyNovice - 10-09-2020

Life drawing warm up from today. A mix of 30 sec, 1 min, 2 min and a 5 min. Muscly fat guys have really interesting bodies, this 'back of the head' fat and the fat on top of the trapezius makes this cool double bulge thing on their neck.


RE: JyonnyNovice - from Novice to Master! - JyonnyNovice - 10-10-2020

Today's warmup. I'm always trying to find good ways to get better at expressions, currently I'm doing this 'cognitive drawing' approach (that's what Jason Brubaker calls it). Alex Negrea had it in a tutorial too. You draw from reference, in this case I put timer of 2 mins, then put away reference and your first drawing and redraw it from memory. Since the goal is expressions instead of head design I just put them on generic kind of cartoon heads to try and 'apply' them to something different. 

To do the process fully you would then draw it again from the same reference, then again from memory - as many times as you like (Negrea does it like 4 - 6 times in his video I think).

For these I just want to get mileage in drawing different expressions (so 2 min timer) but not let my brain be lazy and just draw without being mindful (hence the 'redraw'). And it's just a warmup so I move on after each redraw.

Would love to hear how others build up their expression drawing skills!


RE: JyonnyNovice - from Novice to Master! - cgmythology - 10-12-2020

Love everything about the comic book you posted, the style especially is unique and appealing. You did a great job with solid line and coloring work, and some really great lighting effects. Bravo!

RE: JyonnyNovice - from Novice to Master! - JyonnyNovice - 10-13-2020

@CGMythology Thanks so much! That's really great to hear. I find it so hard to be objective, in my eyes my final work all looks like pale imitations of my idols XD

Been working on this page today, the final page of 'part 2' of this 3 part werewolf story. Ideally I'd give more panels to this kick but it was tight with the writing so I'm trying to do something like Streetfighter comic does with an animated move and kick all in one panel. It felt like it was working out in the thumbnail stage, but as it comes together it starts to feel a bit wobbly! Will keep going with it and see if I can make it look cool again!


^ the goal is for it to look something like this

RE: JyonnyNovice - from Novice to Master! - JyonnyNovice - 10-13-2020

going back to some basics, realised I hadn't really studied these details for a long time. It was definitely overdue! I'm planning to go through all the facial features, and go over skulls and rotating heads around as 3d blocky shapes.


RE: JyonnyNovice - from Novice to Master! - Artloader - 10-14-2020

Hey Jyonny - great to see you posting again!

Awesome work on Penny Pentagram! You've definitely produced professional level work there.

Also congrats on the being published by the time you're 40 milestone - good to hear man :).

Not sure I can be of too much help but wanted to comment on the cognitive drawing thing - I've not heard of that before but I'd been thinking about drawing from imagination a lot recently and the thing about studying a reference and then putting it away and then drawing from memory and imagination strikes a chord with me. I feel that doing stuff like that will really boost an artist's invention skills as it builds the visual library and also builds the invention muscles.

Keep it going man - I'm loving your work :)

RE: JyonnyNovice - from Novice to Master! - JyonnyNovice - 10-15-2020

Artloader: Thanks for the comment, it's good to post on here again, gives me motivation to study and improve and be a bit more accountable! Some other ways to train drawing from imagination, from Kimon Nicolades book, he talks about doing life drawing where you look at the model for 2 minutes, then go to a different room to draw. Obviously with PC you can just minimise the window. I don't think you need to check how close you were or measure the success about how well you observed, it's more about improvising/inventing the bits you can't remember, kind of testing your knowledge of the figure to see if you can make it work even if you can't remember exactly what the leg was doing. Can probably apply that to other subjects too! Another thing he says in that book is the 'daily composition' exercise; you think of a moment from your day, draw a little thumbnail frame and create a super loose, super quick illustration sketch of that moment. I think he had a time limit of just a few minutes. It's supposed to be really rough and messy but train you about creating a story moment from nothing but a blank page and your memory. A more Kim Jung Gi type approach could be to pick a subject and be quite specific, like 'helmets', draw all kinds of helmets from reference then put it all away and just experiment drawing your own helmets. I think he did that kind of thing with all his military vehicles and stuff.

Been working on the animated panel from above, trying out some different action trails and FX to try and get a sense that she's really kicking the werewolf hard. I will add some motion blur type effects to her leg when the final artwork is done.


RE: JyonnyNovice - from Novice to Master! - JyonnyNovice - 10-16-2020

adding to my eye studies page, starts to feel more solid now I have more certainty about all the minor forms and planes.


RE: JyonnyNovice - from Novice to Master! - Artloader - 10-16-2020

Cool - those exercises sound really useful! I'd not heard of Kimon Nicolaides before but I just looked up his book and it had some great reviews.

Nice going with the Penny Pentagram panels - that flying kick panel feels really dynamic - you've got the choreography just right I reckon. One thing though is at first glance I didn't realise that the figure in the distance was the were-wolf - I thought it was some other random dude falling over but then I realised that Penny's kick had sent him flying over there. Maybe something to keep in mind as you're working this through - ensure the final location of each figure clear to the reader. Not sure if I'm making sense? If not please disregard - no offence will be taken :).

Take care Jyonny.

RE: JyonnyNovice - from Novice to Master! - JyonnyNovice - 10-19-2020

Artloader: Kimon Nicolaides book is a full drawing course you can follow entirely, it even tells you in the text 'put the book down now and go do these exercises'. You're probably a bit advanced for it, but it's got good exercises still! Grab a PDF version and skim through it : ) And I totally get you about the final werewolf location! The original version didn't have that extra pose, it ended with her kick connecting, but in the following panel the werewolf is already on the ground and it wasn't til much later I realised the sequence was weak since no one got to see her smashing him out of the way, so I added that little werewolf slammed down in the distance. I'm kind of stuck with it for now, without reworking a lot of stuff, so am gonna try my best to get that panel reading properly with ink, colour, action trails. We'll see if it works out! Good lesson learned about the difference between comics and other visual storytelling, a lot of forms, like hollywood, they put more attention on the 'before' and 'after' of a kick or punch. Storyboard artists also avoid boards that are 'mid action' and will choose moments before and after. But in comics the 'mid movement/during the action' is really exciting to see! The Battle Royale manga does it especially (excessively!) with lots of 'freeze frames' of people's heads being sliced apart and stuff. I'll remember to use those ideas for next time! Thanks for the feeedback!

Been doing some more studies on facial features:


RE: JyonnyNovice - from Novice to Master! - Zorrentos - 10-26-2020

Woah Jon, you have come such a long way man! The comic is looking amazing! Its cool to see how you continue to study and work hard! Its paying off for sure!

RE: JyonnyNovice - from Novice to Master! - JyonnyNovice - 10-28-2020

Zorrentos Thanks man, the day to day doesn't feel so productive sometimes but seeing it all in a thread makes you realise progress is happening.

Some recent bits and pieces:

Digital figure drawing session, I've been messing around in my sketchbook drawing characters with wrists and ankles thicker than their elbows and knees, so the limbs widen and hands/feet are really big. It's kind of fun so I tried it out on some life drawing models.

An exercise painting over a photo, no plan just trying to open up creativity by drawing faces on everything:

Some progress on my comic, inking stage is done, time for the part that I struggle with the most which is colouring. I tried to get some nice colours going on, but it looked ugly and muddy, so I just made it pretty monochrome in the end. It's not what I was going for but it starts to look ok.


It's supposed to be a sunset, by the end of the next page the moon is out and it needs to be night time, so I transitioned into a night time type colour at the end of the page. 

I wonder if her hair would still pick up shine in the shadow side... also I need to tighten up the shadow shapes on the characters and make them more purposeful.

Feedback is welcome!

RE: JyonnyNovice - from Novice to Master! - JyonnyNovice - 10-30-2020

some quick heads warm up, trying to draw without construction


And another two pages of the comic inked and coloured. I tried to be more sparing with the cel shading, not systematically lighting every character in every panel but trying to do just enough that it works without being distracting. Let me know if you think it needs more character lighting! I'll go back over and clean up some of the shadow shapes a bit later.



RE: JyonnyNovice - from Novice to Master! - chubby_cat - 10-30-2020

Lookin' good!

I think the main issue in the last couple of pages is how intense the street light is is. It almost looks like daylight, which is such a heavy contrast to everything else and breaks the follow a bit (especially if you are just skim reading it). I don't know what the solution is, if it's to play with the colours, values, etc. but "toning it down" might help keep the night time atmosphere