Snow raider WIP - Printable Version +- Crimson Daggers — Art forum (//crimsondaggers.com/forum) +-- Forum: PERSONAL ARTWORK (//crimsondaggers.com/forum/forum-9.html) +--- Forum: SEEKING CRITIQUE/PAINTOVERS (//crimsondaggers.com/forum/forum-36.html) +--- Thread: Snow raider WIP (/thread-6429.html) |
Snow raider WIP - Wardy - 06-06-2015 Kinda like tuscan raiders from star wars, but snow conditions. Think of the wildlings from Game of Thrones, that kinda vibe. The two swords on her back will be spears wrapped in straps etc. Got lots of tightening up to do. About 50% with this. Started off with a dynamic pose but I think its got stiffer as ive designed somehow. Any crit would be great, thanks guys! Xavier RE: Snow raider WIP - Amit Dutta - 06-07-2015 The hip angle is kinda crazy given her straight up torso angle. Who stands like that unless they are a cocaine sniffing non breakfast eating fashion model? In fact have you ever seen a woman you know personally stand like that ever? Why is a wildling-type striking a fashion model sultry pose? The pose will determine a huge amount of the character you are trying to show, so going for a generic "I'm sexy and I know it" pose is a bit of an insult to the character and women in general and I think this is a complete mismatch from your stated design goal. Instead maybe try go outside the box a little and think a bit more of an action oriented, matter-of-fact, practical, efficient pose might be better. What would this character do, what is her demeanour, how would she act, hunt, squat, stand? What does her pose say about her? 70% of human communcation is body lanuage, ignore this at your peril, or use it to your advantage. Ditch the fashion model thing. If you have no ideas, just go relatively neutral, as in walking forward or just standing without that skewed leg thing going on. http://th06.deviantart.net/fs70/PRE/i/2013/229/9/b/wildlings___ygritte_clothing_by_lone_onyx_stardust-d6iiqao.jpg or maybe just bad ass warrior girl. http://images.tvfanatic.com/iu/s--8NiKzf-f--/t_full/f_auto,fl_lossy,q_75/v1426710240/keisha-castle-hughes-as-obara-sand-game-of-thrones.jpg I don't have issues about the rendering direction or anything else right now, but the pose irked me a lot. :) RE: Snow raider WIP - Jonesoda - 06-08-2015 Here's the paintover Wardy! Sorry it took another day! http://livestre.am/57TQI RE: Snow raider WIP - pnate - 06-09-2015 My quick two cents. Pretty much the same adjustments basically Russell made :)
Sorry that was mostly about the pose haha Anyway, hope that helps! RE: Snow raider WIP - Wardy - 07-20-2015 thanks so much guys and sorry for the late reply, was noodling over this for a quite a while making adjustments. Decided I'm going to start afresh, have taken the following from your brilliant critiques: -Make the pose suit the character. Generic/out of place poses create confusion and reduce believability. -Keep in mind the angle of the torso in comparison to the angle of the shoulders when twists are involved -Pay closer attention and stick more to reference: please see the reference i used below for interest http://xavierward.deviantart.com/art/FEMALE-Character-Base-2-533794851 -Simplicity of pose and shapes creates more impact -Visual noise or methods to show how the costume was constructed also adds to believability -Keep rendering style consistent, along with value control; the pauldron shouldnt be phototextured/high in value range when the rest of the 'focal point' torso is not. -Increased saturation and lighting on the upper body can be important despite the inclination to keep the palette muted I hope this ticks off most of what you helped me learn, really great critique Amit, pnate and jonesoda thanks so much, have certainly learned at lot from your crit, will certainly be working with all of these in mind on my next piece. Many thanks all, have great days! Xaiver |