CC3 - adventures ahead - Printable Version +- Crimson Daggers — Art forum (//crimsondaggers.com/forum) +-- Forum: TOURNAMENTS (//crimsondaggers.com/forum/forum-71.html) +--- Forum: THE CRIMSON CRUCIBLE (//crimsondaggers.com/forum/forum-72.html) +---- Forum: CRIMSON CRUCIBLE WIPS (//crimsondaggers.com/forum/forum-73.html) +---- Thread: CC3 - adventures ahead (/thread-7532.html) Pages:
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CC3 - adventures ahead - Lodratio - 05-08-2016 I don't have any definitive ideas for this one yet, but I want to get away from the kind of look I went with for GoT and Bloodborne. This time will be something much more stylized with a less serious feel to it, and what I want to focus on for now is making studies of a few pieces that capture that mood. For now, I tried to come up with a few ideas for what the adventurer and the environment might look like. One idea I like is that the desert in question used to be an ocean, and we can see the remains of windparks, a lighthouse, and maybe stranded fisher boats. Not sure if an abandoned lighthouse counts as a ruin though. (Edit because somehow the headline got screwed up...) RE: CC3 - adventures ahead - Amit Dutta - 05-08-2016 Great to see you in on it again Lodratio :) You are a serial offender... of the best kind. Looking forward to more stylised stuff from you! RE: CC3 - adventures ahead - Lodratio - 05-10-2016 @Amit: Thanks for the encouragement. I was a bit uncertain about doing something stylized for CC in the beginning, since most entries so far have been painterly semi-realism, but as you guys said that's a silly thing to worry about. I figured it wouldn't make sense to go too far into concept exploration without knowing what kind of feel the character and the environment would have, so I'm starting off with some things to help with thinking about that. I did studies of asterix comics, which have a similar mood to what I might want to do. The way uderzo stylizes his characters is very interesting, and I bet I'll be able to steal some ideas from him. I also spent some time trying to figure out wind-dynamics on capes (Yes, treasure hunters do need cool looking capes, especially when there's deserts involved). Not that happy with the results yet, but it's still a step up for me. RE: CC3 - adventures ahead - Piotr Jasielski - 05-11-2016 I love the style. ooking forward to more! RE: CC3 - adventures ahead - BrushNoir - 05-11-2016 Beware, winner ahead ^^ RE: CC3 - adventures ahead - Hobitt - 05-11-2016 Interesting choice of style looking forward to the final! RE: CC3 - adventures ahead - Lodratio - 05-13-2016 @ Piotr Now I have a mental image of a monkey hanging from a tree with an anticipatory look on its face. @ BrushNoir If it doesn't go well I'll hold you responsible for jinxing it! @Hobitt Thanks. It'd be interesting to hear which aspects of it you find appealing. Since I'm no that used to making thse kinds of decisions it can be hard to tell what works and what doesn't work at times. Still experimenting with different proportions for faces and bodies. Once you get away from trying to match what things 'really' look like, there's suddenly a lot of new choices to be made. At this point I could either do some studies, or try to come up with ideas for storytelling and compositions. What kinds of boots do treasure hunters wear anyway? RE: CC3 - adventures ahead - neopatogen - 05-13-2016 I like the guy in chinese hat and the cute monster creature with arrow-tail! Especially the creature! I wonder how it could be related to treasure hunting. RE: CC3 - adventures ahead - tienchi - 05-13-2016 Beautiful sketches and nice style, looking forward to seeing this develop more. RE: CC3 - adventures ahead - Hobitt - 05-13-2016 I like the choice of style, because it gets rarely used and with this just trust your gut and look at your inspirations making the right choice is the most difficult task in art, good luck! RE: CC3 - adventures ahead - Lodratio - 05-14-2016 @neo Chinese hat guy was just a doodle, but the dragon creature is supposed to be like a companion for my treasure hunter, because the options when creating avisually representable story involving just one character are so limited. Yesterday I tried using the paints that have been sitting in my room catching dust for about half a year now. The first page of compositions was done with tempera colors. I was struggling with controling values, since they change pretty drastically when theydry, so the results are predictably terrible. On the second page I thinned them out and used them like watercolors instead, and actually got some decent results. (even then, most of these don't meet the conditions of the pitch, but don't worry, I'm homing in on it.) I made some acrylic paintings as well, but since they aren't really CC related I think they should be posted somewhere else. The revolvers group might be a good place for that, right? RE: CC3 - adventures ahead - Lodratio - 05-20-2016 Not sure how well it reads in the photos, but I've been working on my composition and doing iterations of the smaller elements making up the picture, going through different ways of portraying sand, candles, treasure, and the treasure hunters animal companion. I still need to do some studies to try and figure out how to do clean linework digitally, and I'll work on the design for my treasure hunter, but I think I know where I'm going with this. RE: CC3 - adventures ahead - Amit Dutta - 05-20-2016 Ah, so adorable, that little creature in the top left comp. Nice storytelling and really setting a scene. I definitely want to see your final poece. GO get em! RE: CC3 - adventures ahead - Slapper - 05-20-2016 Love the Asterix's studies. remind me when I was younger. Can't wait to see the final painting, it sure going to stand out and not in a bad way! RE: CC3 - adventures ahead - Eyliana - 05-20-2016 Such a cute style! I love to see this finished <3 RE: CC3 - adventures ahead - Lodratio - 05-26-2016 Thanks for the encouragement! I'll post some work on the final either later today or early tomorrow, but for now I have something else I'd like to get feedback on. I'm trying to figure out value changes and edges and how they interplay to create forms. I want to apply that kind of shading to the environment as well as the figures in the final, rather than just doing gradients and simplified core-shadows, so I'm trying to figure out the abstract principles behind it, by looking at how it works on the face. If you could tell me what's working and where there are problems that would be great. RE: CC3 - adventures ahead - Lodratio - 05-27-2016 Some more studies on shadow edges and making forms read. Going into the final. my process has pretty chaotic so far, but thanks to the studies I've done I think I should have enough practice drawing and shading variations of the different objects and their shape language to make them work. The right side of the composition is kind of falling apart at the moment, so I'm trying to figure out how to fix that... don't know if I should just cut it off, or if there's a better solution. Other than that I'll have to work on making motion the sillouette of the treasure hunter is supposed to be in read more clearly before I go into rendering it, and think about the lighting some more, cause right now there are some things that don't make a whole lot of sense when it comes to that. RE: CC3 - adventures ahead - Arapersonica - 05-28-2016 Hey Lodratio! Your final is looking freaking awesome!! :D I'm excited to see how it comes out!! As for your question on the shadow edges, I too am working on getting those things down. In the sketches you posted, it looks like the middle top one is definitely going in the right direction. Also, the face on the left in the middle bottom image also looks like it's going in the right direction with the traces of reflected light. Also the girl with the veil looks excellent! I love that kind of dynamic lighting :) What helps me with edges applies a lot to that top middle one also, where you have a very subtle lightening of value by the man's cheek. Separating the values like that can be incredibly helpful in making the edges work I feel. As for your latest WIP, I'm really loving the characters! It's still a bit rough, so some tightening up in the rendering is still needed, but overall I think it's going in the right direction. That little creature with the box is awesome; is the box glowing from the inside? That might be a cool thing to play with, if you still have the chance! Keep going, I believe in you!! :D RE: CC3 - adventures ahead - neopatogen - 05-28-2016 Awww the creature with the box is super cute! Would be great to see some more rendering, but everything reads this way, too! RE: CC3 - adventures ahead - Lodratio - 05-28-2016 Thanks for dropping by Ara! Your analysis of my studies definitely helped me take another close look at them, and certain aspects worked better than others (for example, in some cases I thought of an entire edge as 'hard', when it really should have gradually gotten softer). It's pretty amazing how much of an impact those subtle differences have on a painting. In some areas you can be as rough as you like, take a lot of liberties and get away with it, and in others it's all about pixel perfect precision. And Hi neo. I rendered it, just as you asked me to. (some parts look worse now, but overall it's better!(?)) It's great that everyone thinks the creature is cute... I just can't shake off the feeling that I've seen that exact facial expression somewhere before, and subconsciously stole it. Well, Here's my final update for this CC. I should have taken a bit more time to figure out my composition and my treasure hunters pose, and maybe it would have been a good idea to use reference in some areas (cloth folds for example), but in any case this is a huge leap for me in terms of creating a complex, (somewhat) finished illustration that tells a story. I'm going to resist the urge to keep trying to correct it, and use what I've learned this time to do even better in the future! Thanks to everyone who dropped by my thread, be it to give feedback or encouragement. |