09-28-2015, 07:53 AM
Thanks for helping each other guys! This is so awesome to see :) Yep Barry, a scene may have one basic grid and set of VPs for most of the things in it, but any object in the scene that is rotated/aligned differently to that grid, will have its parallel lines converge to different VPs. Same horizon line, but different VPs.
Mehdi explained a good way of thinking about it. Each object (in fact any surface) in any scene will have its own set of VPs, it's just that the VPs of similarly aligned/rotated objects end up in the same position.
As well as dutch angles (tilted horizons) watch out for lens distortions in photography which will warp things especially towards the edges of photos.
@wasgodx, Squint your eyes at the ref so things become more indistinct. Notice the basic dark and light masses, and paint those. The key is in the choices made in "crushing down" every value into either dark or light.
Mehdi explained a good way of thinking about it. Each object (in fact any surface) in any scene will have its own set of VPs, it's just that the VPs of similarly aligned/rotated objects end up in the same position.
As well as dutch angles (tilted horizons) watch out for lens distortions in photography which will warp things especially towards the edges of photos.
@wasgodx, Squint your eyes at the ref so things become more indistinct. Notice the basic dark and light masses, and paint those. The key is in the choices made in "crushing down" every value into either dark or light.