Landscape paintover
#3
I like the style and rendering.

IMHO..

You have several interesting elements, the backlit trees, the terraced ground and the weapons, all are about of equal importance.

I like the tress as they are dramatic and would not change them much. Maybe the ground could be simpler and mostly shadowed, perhaps shape the ground so it leads the eye to the weapons (mound). The weapon placement is boring, I would have them interacting (or overlapping) with each other, and struck into the ground. Maybe use sun beams from the trees to point at the weapons. Maybe place a crystal on the hilt of the sword.

Amit's response is important..

A video game artist for ~2 decades I like to design model & animate characters + study traditional drawing painting & sculpting

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Messages In This Thread
Landscape paintover - by FactofMyth - 02-12-2016, 07:04 AM
RE: Landscape paintover - by Amit Dutta - 02-12-2016, 07:51 AM
RE: Landscape paintover - by FactofMyth - 02-12-2016, 08:40 AM
RE: Landscape paintover - by artistebot - 02-12-2016, 07:52 AM
RE: Landscape paintover - by Amit Dutta - 02-12-2016, 08:21 AM
RE: Landscape paintover - by JonHop - 02-12-2016, 08:35 AM
RE: Landscape paintover - by Amit Dutta - 02-12-2016, 08:42 AM
RE: Landscape paintover - by FactofMyth - 02-12-2016, 09:01 AM
RE: Landscape paintover - by Amit Dutta - 02-12-2016, 09:46 AM
RE: Landscape paintover - by FactofMyth - 02-12-2016, 10:54 AM

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