06-04-2014, 08:09 PM
Hey man, I feel like such a bum in that ive not replied in here in so long D: It's awesome to catch up and see all your work you've been doing though. Still love seeing all your designs and ideas, they get me all inspired and excited.
You've developed a painting style which reminds me a lot of alex konstads stuff - http://alexkonstad.tumblr.com/ His stuff is so awesome 0_0
"Trying to figure out how to start freelancing, reading up on resource, but there's still a fear factor in it all that I can't get over. "
I understand this completely man. From hearing from a few daggers I think this is pretty common in our community. It seems a lot tougher to find resources for this stuff compared to learning how to actually paint. Lyraina sent me a bunch of links in my skbk not so long ago, you've probably seen them already but if they help ill post them here too ;)
How to price your work / Freelance / Money related:
Freelance rates and salary: http://wiki.polycount.com/CategoryGameIn...ance_Rates
http://www.cegur.com/Pricepages/IllustrationPrices.html
http://www.katsbits.com/articles/how-muc...g-work.php
http://zero2illo.com/figures-to-help-you...-projects/
Contract templates: https://www.docracy.com/doc/showalltagge...=freelance
Infos about freelance related things by Noah Bradley (not free): http://www.theartoffreelancing.com/
Sample contracts (and more): https://www.artpact.com/
Graphic Artists Guild Handbook (I do not own this so I don't know if it is any good): https://www.graphicartistsguild.org/hand...practices/
Freelance living general things http://daverapoza.blogspot.de/2010/02/fr...iving.html
Portfolio and finding work
getting a job as game artist: http://www.cybergooch.com/tutorials/page...rt_job.htm
What Does A Successful Concept Art Portfolio Look Like? http://www.conceptart.org/forums/showthr...p?t=178548
General advice & linklist how/where to find jobs and clients: http://artanecdotally.tumblr.com/post/17...art-advice
Overview over game developement companies worldwide: http://www.gamedevmap.com/
http://howtonotsuckatgamedesign.com/2014...ncept-art/
9 Steps to a Better Portfolio: https://docs.google.com/document/pub?id=...87h4T7JFJA
Edit: Just stumbled over one more link about writing a resume etc:
http://blog.illustrationcastle.com/2007/...on-resume/
http://blog.illustrationcastle.com/illus...resources/ (a few more nice articles)
Your stuff has come a long way man and I always love seeing your updates dude. If I could offer any helpful feedback based on the last few pages ive seen I would perhaps dedicate some time into focusing on your edges and structure. In fairness that latest planes face study and the 5th element film cap study both have nice edge control so its clear your focusing on that. But sometimes the edges and transitions between values can all seem very similar and there's little variety between hard and softs. A possible idea might be to take a figure study, like the one you did next to the plane face study piece and push it to a point where it looks really close to the photo, and try to nail the soft and hard transitions between values, structure and edges.
Sorry if that comes across as me bein a dick or isn't much help, I know its hard sometimes to give helpful feedback when you yourself ultimately know whats best and what you need to do to improve :p
All the best mate, looking forward to seeing more updates!
You've developed a painting style which reminds me a lot of alex konstads stuff - http://alexkonstad.tumblr.com/ His stuff is so awesome 0_0
"Trying to figure out how to start freelancing, reading up on resource, but there's still a fear factor in it all that I can't get over. "
I understand this completely man. From hearing from a few daggers I think this is pretty common in our community. It seems a lot tougher to find resources for this stuff compared to learning how to actually paint. Lyraina sent me a bunch of links in my skbk not so long ago, you've probably seen them already but if they help ill post them here too ;)
How to price your work / Freelance / Money related:
Freelance rates and salary: http://wiki.polycount.com/CategoryGameIn...ance_Rates
http://www.cegur.com/Pricepages/IllustrationPrices.html
http://www.katsbits.com/articles/how-muc...g-work.php
http://zero2illo.com/figures-to-help-you...-projects/
Contract templates: https://www.docracy.com/doc/showalltagge...=freelance
Infos about freelance related things by Noah Bradley (not free): http://www.theartoffreelancing.com/
Sample contracts (and more): https://www.artpact.com/
Graphic Artists Guild Handbook (I do not own this so I don't know if it is any good): https://www.graphicartistsguild.org/hand...practices/
Freelance living general things http://daverapoza.blogspot.de/2010/02/fr...iving.html
Portfolio and finding work
getting a job as game artist: http://www.cybergooch.com/tutorials/page...rt_job.htm
What Does A Successful Concept Art Portfolio Look Like? http://www.conceptart.org/forums/showthr...p?t=178548
General advice & linklist how/where to find jobs and clients: http://artanecdotally.tumblr.com/post/17...art-advice
Overview over game developement companies worldwide: http://www.gamedevmap.com/
http://howtonotsuckatgamedesign.com/2014...ncept-art/
9 Steps to a Better Portfolio: https://docs.google.com/document/pub?id=...87h4T7JFJA
Edit: Just stumbled over one more link about writing a resume etc:
http://blog.illustrationcastle.com/2007/...on-resume/
http://blog.illustrationcastle.com/illus...resources/ (a few more nice articles)
Your stuff has come a long way man and I always love seeing your updates dude. If I could offer any helpful feedback based on the last few pages ive seen I would perhaps dedicate some time into focusing on your edges and structure. In fairness that latest planes face study and the 5th element film cap study both have nice edge control so its clear your focusing on that. But sometimes the edges and transitions between values can all seem very similar and there's little variety between hard and softs. A possible idea might be to take a figure study, like the one you did next to the plane face study piece and push it to a point where it looks really close to the photo, and try to nail the soft and hard transitions between values, structure and edges.
Sorry if that comes across as me bein a dick or isn't much help, I know its hard sometimes to give helpful feedback when you yourself ultimately know whats best and what you need to do to improve :p
All the best mate, looking forward to seeing more updates!