09-07-2017, 01:54 PM
http://colorquiz.com/results.php?code=m,...7,4&p=full
MMMkay so, actually to my surprise got the memory thing done, and it was quite tough, but satisfying to complete :) Also China Markers are cool!
Did some tiny thumbnail studies of that guy Wlop on deviantart because I really dig the use of notan in his stuff; i recently learned that word from NMA. Also learned I really really enjoy images that employ that and I see why a lot of golden age illustrators/impressionists are so intelligent with their values and shapes. Even more so with Sargent.
So in here I did this 1 hr experiment where I took two DAZ3D models, posed them for a few minutes and then just tried to make a scene out of it, kinda like a speedpainting. I used every cheat I knew, like photos and stuff, and i'm not entirely satisfied with the result, but I did really enjoy the process. I've indeed learned a lot recently about composition, so it was fun getting to put some of that into action, so I may as well try a similar experiment more often, just to help me generate a workflow that's fast and has good quality.
I know Daz models have pretty shit anatomy, but that's not what I'm after. If i were to find a thumbnail or scene I liked, I'd start over from scratch and plan things out meticulously. Every piece I've ever done where I used DAZ as the literal based never gave me a good result and that comes from a lack of gesture and anatomical knowledge to pull that sort of thing off. Just because all the perspective/proportion is there doesn't mean it'll be appealing. Gotta know how to make elbows, hands, and joints look natural, as well as center lines of gesture, which is not built in to something like DAZ3D in particular.
MMMkay so, actually to my surprise got the memory thing done, and it was quite tough, but satisfying to complete :) Also China Markers are cool!
Did some tiny thumbnail studies of that guy Wlop on deviantart because I really dig the use of notan in his stuff; i recently learned that word from NMA. Also learned I really really enjoy images that employ that and I see why a lot of golden age illustrators/impressionists are so intelligent with their values and shapes. Even more so with Sargent.
So in here I did this 1 hr experiment where I took two DAZ3D models, posed them for a few minutes and then just tried to make a scene out of it, kinda like a speedpainting. I used every cheat I knew, like photos and stuff, and i'm not entirely satisfied with the result, but I did really enjoy the process. I've indeed learned a lot recently about composition, so it was fun getting to put some of that into action, so I may as well try a similar experiment more often, just to help me generate a workflow that's fast and has good quality.
I know Daz models have pretty shit anatomy, but that's not what I'm after. If i were to find a thumbnail or scene I liked, I'd start over from scratch and plan things out meticulously. Every piece I've ever done where I used DAZ as the literal based never gave me a good result and that comes from a lack of gesture and anatomical knowledge to pull that sort of thing off. Just because all the perspective/proportion is there doesn't mean it'll be appealing. Gotta know how to make elbows, hands, and joints look natural, as well as center lines of gesture, which is not built in to something like DAZ3D in particular.
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]