10-12-2017, 01:15 PM
http://colorquiz.com/results.php?code=m,...5,5&p=full
K, so still trying to learn this 3d coat stuff; I'm gonna try to post at least one thing tomorrow even if it sucks. But for most the day i was struggling to even make anything with the interface, but after a few hrs i've got a reasonable idea of how it works. The principles are similar to painting, start with the big shapes, stay in that as long as possible. Splitting up sections to change the materials/colors is really a big part of it; values basically.
Another big thing is knowing what to sculpt; the tools do an impressive amount of work and opening up things for you to exploit specially if symmetry is turned on. I'd reccomend scultping to ppl who have a good visual library but poor drawing and painting skills; Its much easier to get the ideas out quick and have them look finished instantly. There were points i had to study some robot heads because I literally was just stuck i had no idea what mark to make next and i couldn't visualize. It's fun to run into those knowledge gaps sometimes
Tomorrow im gonna start learning some animal anatomy on NMA, watch a couple more anthony jones vids on 3d coat and maybe a few composition studies of sgt. I imagine if i get this 3d coat figured out I'll have this huge new world of tools to use in illustration. Daz is already a huge help and having a good 3d skill will let me do other genres like mechanical and science fiction stuff better; so this struggle should help alot!
Here's just a few things i had lying around of comp studies and applications.
K, so still trying to learn this 3d coat stuff; I'm gonna try to post at least one thing tomorrow even if it sucks. But for most the day i was struggling to even make anything with the interface, but after a few hrs i've got a reasonable idea of how it works. The principles are similar to painting, start with the big shapes, stay in that as long as possible. Splitting up sections to change the materials/colors is really a big part of it; values basically.
Another big thing is knowing what to sculpt; the tools do an impressive amount of work and opening up things for you to exploit specially if symmetry is turned on. I'd reccomend scultping to ppl who have a good visual library but poor drawing and painting skills; Its much easier to get the ideas out quick and have them look finished instantly. There were points i had to study some robot heads because I literally was just stuck i had no idea what mark to make next and i couldn't visualize. It's fun to run into those knowledge gaps sometimes
Tomorrow im gonna start learning some animal anatomy on NMA, watch a couple more anthony jones vids on 3d coat and maybe a few composition studies of sgt. I imagine if i get this 3d coat figured out I'll have this huge new world of tools to use in illustration. Daz is already a huge help and having a good 3d skill will let me do other genres like mechanical and science fiction stuff better; so this struggle should help alot!
Here's just a few things i had lying around of comp studies and applications.
70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]