10-14-2019, 12:11 AM
Use a different matcap for sculpting, this grey one I think is useful for checking cast shadows but not the best for seeing what you are doing. I'm sure 3dcoat has one of these "brown clay" ones and I think that would make it much easier to see the geometry.
example of matcap I'm talking about:
also from the pictures it looks like you have some sort of smooth shading or smooth normals turned on and while it looks better sculpting, flat shading / normals makes it easier to see things and is more accurate. Or maybe it's just the matcap that makes it look like that, I'm not sure and all of this is personal preference but it wouldn't hurt to experiment a little. Also 500k verts is way overkill for a low detail face you should really decimate that and try to make it a habit to work with as little geometry as possible.
example of matcap I'm talking about:
also from the pictures it looks like you have some sort of smooth shading or smooth normals turned on and while it looks better sculpting, flat shading / normals makes it easier to see things and is more accurate. Or maybe it's just the matcap that makes it look like that, I'm not sure and all of this is personal preference but it wouldn't hurt to experiment a little. Also 500k verts is way overkill for a low detail face you should really decimate that and try to make it a habit to work with as little geometry as possible.