05-18-2013, 02:34 AM
finally some more finished stuff.
I had to do an art test for that german game company. I had as much time as I wanted they said so I kinda slacked off a bit.
The company is not really a place I want to work at, I just wanted to check how much they would have paid me.
Anyways, I didn't get the job. I asked them to tell me, what the problem was, but they didn't respond yet (I asked yesterday).
Nevertheless I think I learned something from it.
1st: having many organized layers stiffens my workflow.
2nd: working on the drawing first, then on grayscale and then add colors with soft light is an awesome workflow for me as a beginner.
With that workflow I had a lot of fun working on the sabre.
I know Dan and Dave talked about working in greyscale then adding colors with Softlight, but I just now really tried it (on the armor-study a couple of posts ago). After that some more saturated colors may have to be added but it is really easy.
So I am happy to finally find a workflow that frees my mind from the technical side of digital illustration a bit.
Cheers,
Flo
I had to do an art test for that german game company. I had as much time as I wanted they said so I kinda slacked off a bit.
The company is not really a place I want to work at, I just wanted to check how much they would have paid me.
Anyways, I didn't get the job. I asked them to tell me, what the problem was, but they didn't respond yet (I asked yesterday).
Nevertheless I think I learned something from it.
1st: having many organized layers stiffens my workflow.
2nd: working on the drawing first, then on grayscale and then add colors with soft light is an awesome workflow for me as a beginner.
With that workflow I had a lot of fun working on the sabre.
I know Dan and Dave talked about working in greyscale then adding colors with Softlight, but I just now really tried it (on the armor-study a couple of posts ago). After that some more saturated colors may have to be added but it is really easy.
So I am happy to finally find a workflow that frees my mind from the technical side of digital illustration a bit.
Cheers,
Flo