chubbycat's sketchbook!
@xelfereht Thanks again Andrew!! I ended up applying a similar layer to it (might have done a few adjustment layers, actually lmao) and I think it looks a lot better. The final version is below. You're right about needing to use ref to get more interesting shadows. I'll make sure I'm doing that going forth :)

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Been colouring my latest skater. Tried to apply shading feedback from the other skater onto this one. Might have pushed it a bit too warm though? Going to try keep pushing the shapes with it (feel like I can take the jacket shadows further cause 80's windbreakers often had lots of crinkles and folds to them)


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And the two in the line up so far


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Board 

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In over my head and out of my depth with these things I've been working on lately. Trying to experiment and get out of my comfort zone with simplifying faces/expressions and using colour. The rainbow piece turned out a lot more 70's inspired than first intended lmao. Forced myself to experiment with light and did a bit of a Dark Side of the Moon inspired version (or Rainbow Road, take your pick) 



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Pushed this further with the jacket:
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Embracing those saturated backgrounds

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you're doing a real nice job with this skater series
If you wanted to delve deeper you could watch some vids of skaters and try to pull out some of the nuance of their posture and hands and so on.
some of the images have more of the feeling to them while some feel a bit stiff or manikin like.
the colour choices seem to be developing in a good way and your look is developing so keep up the good shieett!

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@xelfereht Thanks Andrew!! Great suggestion - it's something I did try in the past but finding good videos that aren't filmed with a fisheye lens are a bit of a struggle lmao. Managed to find some good skate vids and pulling action poses from those. Will definitely keep doing that and practising poses from videos :)

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More of the same. After 100 years I finally decided to figure out and properly draw the profile views lmao. Also continuing playing with colour.

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Starting a new character for the crew with designing the board. Angling towards a sassy grim reaper for the theme. Really want to try a different board style where the deck is just a base colour (or gradient) and then the image on top is like a coloured sticker outline. Kinda like the decks in the spoiler tag (they're a lot, but it's got those 80's vibes to them yea) but I ain't like married to the idea yet, so we'll see where this goes



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Mm, yes my favourite type of character to draw; a degenerate.
Playing around with asymmetry for this design. Already hard passing on design 5 (in an attempt to have 80s vibes it just ended up having grandma vibes instead lmao fml)

Already have a clear colour palette idea in my head of red/yellow/black/white - a bit typical but will explore how to change it up

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To me all the last designs work in one way or another but some read very feminine, which you could use to your advantage maybe do a skater-girl. I think the reason is having the face so abstracted makes everyone able to fill in with whatever they want (like in comics), probably giving it a very manly face would change that since the body clearly reads the part. Are you holding off on what face you are gonna make for this one? (placeholder?)

The skate decals all work for me except the 5th one mainly it's trapped on a washing machine but bite me attitude clashes with the intended message (kinda like having word "red" in green color).
The coolest is probably 2 and my personal fav is 6 because ha ha, sitting there but it's a skateboard so made for moving is surreal contrast and really goes well with the "bite me" antagonizing attitude.
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@Rotohail Thanks for the crit! Looking over the designs again; you're very right that they look quite feminine. Those 80's vibes are hard to get. I ended up playing with the designs a fair bit, so hopefully they are reading more masculine (I think my main issue was the pants were waaaaay too high lmao). A skater girl is 100% on my list for a future character design.
Good point re the face. For the thumbnails I do normally do a placeholder face with the intention of focusing on the clothing rather than getting caught up in the face. I intend to capture just the essence of the character, though perhaps it's working to my disadvantage instead LOL.

Lmao for the decks I'm glad you like 2 and 6 because those have been the two designs I have been perusing haha. 2 is a good action themed design. But you can't beat the sass of 6 - it's very 'i do what i want'

Thanks again for the feedback. Super helpful!


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Exploring more for this dude. Need to find more cohesion between the outfit motif and board without it being the exact same concept and theme. The pants patterns (par the last one) feel a bit too surfer maybe 

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These are all awesome, really admire that you're really sticking to this theme and keep exploring it!

About the designs being effeminate, I don't think that's a negative, some of those clean 80's styles look really effeminate to me anyway, I think it's part of the charm of the 80's!

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These look great! So many pieces you've created, each with a very strong technical illustration. Love the use of colors here as well, very well done with just the perfect amount of saturation. Keep it up!

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@JyonnyNovice Thanks for stopping by and the comments! I agree that a lot of 80's fashion reads quite effeminate (mainly by todays standards). Things like 80's hair bands is a good example of fashion considered more masculine then but not so much anymore. The 80's is definitely proving to be a fun decade to explore.

@cgmythology Thank you!! I struggle hard with saturation, so I'm glad they are reading well :)


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Some progress and things. I really dig how he's turning out
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Exploring colours
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Couple of drawings based off videos

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Couple of drawings and things. I'm really really struggling with the interaction image (they are supposed to be playing hot hands/slapsies/whatever you wanna call it). The perspective part has me stumped - I had an original ref image, frankensteined it and tried to invent too much for it and got myself confused (LOL) so ended up mocking it up in 3D. What my brain can't wrap itself around is if the arms and legs (on the other side of the wall) make sense or not. Excuse temp faces and shitty folds, etc. more focused on getting the base correct first

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try moving the camera angle in your figure posing thing above or below the characters, you can also cheat a head further out if you want to show the expression despite the perspective. Loopeydave had an old tutorial where he showed that even if the pose wouldnt really work in real life you can cheat a bit to make the head show more and if its in an unusual enough angle, the audience will forgive it since they dont see that angle often!

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Love that action effect on the ground in the second image, really feels like he just kicked off : D

In your first image, I think the character with his back to us, you wouldn't see his left leg at all (like in the 3d render). If that looks weird, maybe design the wall to have some gaps in it, so we can see his foot hanging down on the other side? I think the hands and arms look fine, reading the action is possibly more important than being totally realistic? Like Fedo was getting at. It does feel to me more like they're holding hands than playing slapsies, I think in that game their fingers would be touching each other's palms, not as far down as the wrists (but I may be wrong, haven't played that game since primary school xD). It's a pretty hard action to sell in a single image! If you could show some more of the backs of one of their hands and redden up his fingers it could help some more. To really sell it I guess doing it 'mid slap' with some action trails and a pained expression from the other one could be an idea.

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@Fedodika Ooo good point about there being more leeway with non typical camera angles! I'll be sure to keep that in mind for my next pieces too!! Thanks for the feedback! :)

@JyonnyNovice Thanks for the pointers! Very much appreciated and I have implemented a few of them like axing the leg and changing the hands. Unfortunately it turns out it's a very hard game to communicate haha, but I think I've pushed it without having to change the whole thing and I'll definitely add some red to the back of the hands when I get to colouring it. Thanks again!


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Progress on my sketch. Lots of subtle things changed but I think it's looking better overall now. Thanks to everyone for the feedback, it's been super helpful!
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A few things I've coloured too. Tried to use shape language in the shirt fold shadows to direct the eye (like Leyendecker does!)
I've been wondering if I should try switching directions for a bit and try painting in light as opposed to shadows, so I might try experimenting with that in the future


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awesome colours, the kick flip one is a great illustration. Would make a great T-shirt, poster, sticker/fridge magnet or something!

The slap game looks great, I think his expression and eye direction really make it work! So intense and psyching him out with his little smirk, definitely not holding hands anymore : ) If the action still proves hard for people to read, you could do something like add 'slap' as graffiti to the wall, or a little tally of their scores or something as a text cue for the action.

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Hey Chubby, long time no see! Great to see that you found some direction that you like and keep pushing it. I felt really inspired by your rotated figures from a few pages back and did some similar studies for freehand perspective today, too (will keep goingg)
/I agree with Johnny's last message too :P

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Excellent updates, solid stuff yet again, loving the poses and general anatomy of the figure, it's pretty much flawless. Great experimentations with colors as well, really dig some of those color choices, very rich colors in that regard. Keep it going! :D

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@JyonnyNovice !!!!! I love all of those suggestions!!! I ended up using them all in the end LOL. Thanks a million for the comments and suggestions! They've been really helpful in pushing the illustration forwards

@neopatogen Ayye thanks for stopping by and commenting Neo! The rotation exercise is a really helpful one to do. Now I want to go back and do it again xP

@cgmythology Thanks cg! I've been really trying to experiment and be bold with my colours, so I'm glad you're digging them!


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Been making progress with my hot hands piece, albeit very slowly. I really like the direction its in (especially with Jonny's suggestions to push the action through other visual cues) but I don't feel it's quite right yet

To be blunt, my dumb brain can't wrap itself around what colour the shadows should be and how to integrate the characters so they look like they are in that lighting. It's such a fictional lighting scenario, so I'm not sure if the shadows should be more towards warmer tones or not. My brain is at the point where there's just a big ol ? inside of it whenever I try and problem solve the piece (which is a big red flag that I need to start learning more about colour/lighting and not base things purely off what vibe I want) 
 

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