19 Jul 06:46
--failin at figures come join if ya want https://www.twitch.tv/russellrjones
19 Jul 06:45
--Long studies for accuracy and the rendering practise and short studies for speed and training yourself to look out for what's important and what can be implied
19 Jul 06:38
--Is it worth taking longer or just sticking to my time limit of 30 min max and concentrate on improvement of accuracy for next round? maybe occasionally do a longer study to practice more nuance.
19 Jul 06:33
--A backflip looks also easy but when you try it you'll usually fall on your ass. It's all practise! Just keep doing it.
19 Jul 06:23
--I'm just sat doing film cap value studies and my f'ing god I do not know how people make these look so easy.
19 Jul 05:58
--anyway notan cc seems like an interesting idea. I was also thinking about a collab edition (2-3 man teams) and we have a pretty nasty idea for anniversary 1 year challenge
19 Jul 05:57
--@lodratio: what Adma said, try to fill in the basic colors and go from there, should work better for you
19 Jul 05:26
--it helped me right at the awkward stage of learning how to bring things all together
19 Jul 05:26
--Seems like a good idea. I'm always guessing a bit too much when it comes to joints
19 Jul 05:23
--thats a good start, I would tighten down the sketch further until you have indications of where the form is rolling towards. Like in area where the legs are attaching to the body and hands. Zoom in and figure out if each area of the forms make sense. Im using a method I learned from Devin Platt atm. http://texahol.blogspot.ca/2013/05/some-...about.html
19 Jul 05:18
--Actually, I have a sketch that I wanted to work on some more. maybe you could tell me how you'd go about turning it into something finished.
19 Jul 05:14
--it would be way less pressure to start something if there were less focus on having a more developed process as the bar to entry
19 Jul 05:14
--ya, getting from a decent looking sketch to an anywhere near presentable finished illustration is a long road, and for people like you and me who haven't walked it that often it's easy to get lost.
19 Jul 05:13
--i have a good idea of what im shooting for but only now am I learning ways to get there
19 Jul 05:13
--i know i always struggle and still do with getting to whats considered a finished illo or concept.
19 Jul 05:12
--It'd be an interesting take on character design if it was focused on graphic design and light and shadow.
19 Jul 05:11
--Hm, how about something like a collab challenge with the Notan group we have going on? That way it'd be more specific, and CC will be a broader character design challenge
19 Jul 05:09
--so you can have more time to build interest from the community. its probably a good practice for building interest in your own IP's print, book sales down the line