23 Apr 22:56
--i found these videos a while back that help practice observation and visualizing. https://www.youtube.com/watch?v=KgG_oH3SuSs
23 Apr 22:56
--i found these videos a while back that help practice observation and visualizing. https://www.youtube.com/watch?v=KgG_oH3SuSs
23 Apr 22:53
--Every night when you go to sleep, try to visualize a cube in your head until you are sleeping
23 Apr 22:51
--Im reading Hogarths Draw the Human Head, I recommend it highly if you have trouble with heads. He goes into detail about the anatomy of the face like Hampton does with the figure. If you cant visualize something it means you dont know enough about its individual parts and structures. Once you have a clear understanding of a head and can break it down piece by piece you can build it back up in your mind just as easy.
23 Apr 22:44
--actually gliger has a point there...visualising and doing the thumbs and design inyour head *in detail is a great exercise. I find music helps this visualisation process a lot for me.
23 Apr 22:10
--It can take me an hour to visualize a head man, haha, I'm the worst, but it made me realize that it's all in your head, that if I can't draw something it's because I don't know what that thing looks like
23 Apr 22:10
--thing is your right , but at the same time i still have difficulty with faces n such...just sayin
23 Apr 22:08
--You probably think ''Oh yes, I can't wait to do that guy in that cool perspective with that awesome design'' but you are not really seeing the charater? stop for a minute and zoom in in your head, don't picture the whole image, picture just the eye, then the other eye, soon you'll be able to see the face
23 Apr 22:06
--well the thign is i usually know what i want , but i dont know how to get the result
23 Apr 22:05
--in my experience you should be able to represent about 70-80% of what you imagine if you visualize it correctly
23 Apr 22:03
--its like you imagine this greatly designed charchter in detail ...but then all you turn out is a stick figure
23 Apr 22:03
--I know that feeling , too bad alot of the images that i visalize in my head usually dont end up as i imagine them
23 Apr 21:58
--Completely agree, but to me, visualizing the image is part of the process, no painting, no drawing, nothing, just you thinking about the image, the rest is secondary, to me that is the main process
23 Apr 21:53
--you spend more time in the process than appreciating the outcome after all...
23 Apr 21:52
--lol, i know, i just like being argumentative :) my personal opinion is that enjoyment of the process is the most valuable part, the outcome is almost secondary.
23 Apr 21:50
--Drawing and painting are flawed ways through which we lose the purity of the idea
23 Apr 21:48
--Not talking about shitty design at all, I'm talking about the most direct way to conect the idea in your brain to the material world. Drawing/painting or whatever is a process, if I could put on a helmet and transmit the idea, it would be perfect
23 Apr 21:22
--I'm not disagreeing with you, because who cares how you develop as long as you are happy with your progress? I will however disagree that faster = better. no it doesn't. even in a concept context. spend 8 hours on 6 fast shitty designs or 8 hours on two amazing ones? Ben Mauro was telling us once that when he first started at weta and being used to LA studio work pace, he would easily crank out double the amount of concepts in the same time as broadmore and beck would do. he was cocky. then he kept wondering why none of his designs got picked by the directors, but theirs always did. he concluded that good design isn't about speed at all. It's about the design and the knowledge that goes into it. speed is not a factor, experience is. don't buy into the hollywood hype of fast shitty design = better. We're all in too much of a hurry to do everything these days, and sometimes good things just take time dammit