Shout Box archive

23 Apr 22:56

Adam Lina

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i found these videos a while back that help practice observation and visualizing. https://www.youtube.com/watch?v=KgG_oH3SuSs

23 Apr 22:55

Greatdictator

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im more suprised you didnt suggest a circle

23 Apr 22:53

Gliger

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First with lines, then give it form etc

23 Apr 22:53

Gliger

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Every night when you go to sleep, try to visualize a cube in your head until you are sleeping

23 Apr 22:51

Adam Lina

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Im reading Hogarths Draw the Human Head, I recommend it highly if you have trouble with heads. He goes into detail about the anatomy of the face like Hampton does with the figure. If you cant visualize something it means you dont know enough about its individual parts and structures. Once you have a clear understanding of a head and can break it down piece by piece you can build it back up in your mind just as easy.

23 Apr 22:45

Amit Dutta

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but the pre-work mental exercise actually is really good

23 Apr 22:45

Amit Dutta

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when you start trying to realise it is where you find the skill gap

23 Apr 22:44

Amit Dutta

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actually gliger has a point there...visualising and doing the thumbs and design inyour head *in detail is a great exercise. I find music helps this visualisation process a lot for me.

23 Apr 22:13

Greatdictator

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faces are one of my WORST things to ask , especially realistic ones

23 Apr 22:11

Greatdictator

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well fair enough

23 Apr 22:10

Greatdictator

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8faces as one example)

23 Apr 22:10

Gliger

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It can take me an hour to visualize a head man, haha, I'm the worst, but it made me realize that it's all in your head, that if I can't draw something it's because I don't know what that thing looks like

23 Apr 22:10

Greatdictator

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thing is your right , but at the same time i still have difficulty with faces n such...just sayin

23 Apr 22:08

Gliger

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You probably think ''Oh yes, I can't wait to do that guy in that cool perspective with that awesome design'' but you are not really seeing the charater? stop for a minute and zoom in in your head, don't picture the whole image, picture just the eye, then the other eye, soon you'll be able to see the face

23 Apr 22:07

Gliger

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Knowing what you want and visualizing the image are two different things

23 Apr 22:07

Greatdictator

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yet i mean

23 Apr 22:06

Greatdictator

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i just think i dont have the technical expertiese

23 Apr 22:06

Greatdictator

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well the thign is i usually know what i want , but i dont know how to get the result

23 Apr 22:05

Gliger

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in my experience you should be able to represent about 70-80% of what you imagine if you visualize it correctly

23 Apr 22:04

Gliger

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Then you need to improve your visualization skills

23 Apr 22:03

Greatdictator

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its like you imagine this greatly designed charchter in detail ...but then all you turn out is a stick figure

23 Apr 22:03

Greatdictator

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I know that feeling , too bad alot of the images that i visalize in my head usually dont end up as i imagine them

23 Apr 21:58

Gliger

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Completely agree, but to me, visualizing the image is part of the process, no painting, no drawing, nothing, just you thinking about the image, the rest is secondary, to me that is the main process

23 Apr 21:53

Amit Dutta

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you spend more time in the process than appreciating the outcome after all...

23 Apr 21:52

Amit Dutta

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lol, i know, i just like being argumentative :) my personal opinion is that enjoyment of the process is the most valuable part, the outcome is almost secondary.

23 Apr 21:51

Gliger

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That's just my opinion though, and I still agree with you

23 Apr 21:50

Gliger

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But necesary, because we can't communicate otherwise

23 Apr 21:50

Gliger

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Drawing and painting are flawed ways through which we lose the purity of the idea

23 Apr 21:48

Gliger

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Not talking about shitty design at all, I'm talking about the most direct way to conect the idea in your brain to the material world. Drawing/painting or whatever is a process, if I could put on a helmet and transmit the idea, it would be perfect

23 Apr 21:31

atrenr

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v

23 Apr 21:29

smrr

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Amen, monkeybread!

23 Apr 21:22

Amit Dutta

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I'm not disagreeing with you, because who cares how you develop as long as you are happy with your progress? I will however disagree that faster = better. no it doesn't. even in a concept context. spend 8 hours on 6 fast shitty designs or 8 hours on two amazing ones? Ben Mauro was telling us once that when he first started at weta and being used to LA studio work pace, he would easily crank out double the amount of concepts in the same time as broadmore and beck would do. he was cocky. then he kept wondering why none of his designs got picked by the directors, but theirs always did. he concluded that good design isn't about speed at all. It's about the design and the knowledge that goes into it. speed is not a factor, experience is. don't buy into the hollywood hype of fast shitty design = better. We're all in too much of a hurry to do everything these days, and sometimes good things just take time dammit