23 Apr 20:23
--I'm confident there has to be a guy somewhere, who doesn't draw well but has an amazing design sense and uses photobashing and is a pro
23 Apr 20:23
--I'm confident there has to be a guy somewhere, who doesn't draw well but has an amazing design sense and uses photobashing and is a pro
23 Apr 20:20
--That said, if you want to go even further, you need to go back to the fundamentals and get into the really complex stuff. If photobashing works for you, and you keep improving, then there is nothing wrong with it. I don't have examples of someone who almost only does photobashing and improves, but neither I have of someone who only does photobashing and doesn't improve
23 Apr 20:16
--I was talking about it as a concept, the concept of not attaching strings to a medium/process if there is a better way, like, for example, you need perspective, you need to get the bases of perspective down as much as people needed before, BUT, you can skip some stuff in the middle by painting over 3D + it's faster. Faster to learn and faster to execute is better if you are a designer.
23 Apr 20:04
--here's the thing. you have to put in your dues. technology allows us to shortcut and fudge a lot of things but it doesn't give us the means to figure out WHY something looks wrong. It's a tool. what you are also developing is your eye, your design sensibility, your understanding. concept art, fine art and illustration have totally different ideals and goals, but the more skilled you are in the fundamentals the more you can use the tools the better you will be. that's all. complaining about one way vs the other is a complete waste of time. do whatever you want ffs. scott robertson uses abstraction tools like a boss, but I can guarantee he did his dues the hard way just like anyone else.
23 Apr 17:51
--btw, hahaha If you search ''Oberyn Martell'' on Google images, a painting I did a while ago appears WIN
23 Apr 17:47
--He uses whatever he needs to show his design, he doesn't care about anything else
23 Apr 17:46
--https://www.youtube.com/watch?v=diMDoFkN73s watch this, scott robertson is the ultimate designer
23 Apr 17:45
--You'll use the most effective, fastest and maybe fun way to get to the end result, which is communicating your idea
23 Apr 17:41
--making it pretty is a side thing unless its key to the design- ie an environment which will wow players in a game
23 Apr 17:40
--haha well thats a short answer but fair enough. i want to be able to figure draw in any case but it just seems like when it comes to figures its just becoming less about the 'art' and all about design which is i gues what you're selling anyway
23 Apr 17:34
--is that wrong? im sure its a useful tool on the side but when you have a photo base for everything its just pure design
23 Apr 17:33
--the more i watch this photobash kinda stuff that they use so much the less im starting to think being able to figure draw well is important
23 Apr 15:38
--someone posted that yet? - level up's ressource page is up and looks nice: http://fusroda.com/
23 Apr 14:59
--Polished piece of representational art: http://www.femme-classic-art.com/Nymphs-...-large.JPG
23 Apr 10:45
--Nous, Aaron doesn't try and hide anything. You know he worked on D9 and Elysium too right? I know him personally. Obviously he is influenced by MGS and anime, and he really loves his martial arts, transhumanism futuretech and cars. All the influences come together in any artist. Copyright theft and showing your influences are two very different things.
23 Apr 07:49
--Toodles: right now it's like a triptych of grey-light-grey that isn't clear why the central section is getting lit from the left but the left side isn't
23 Apr 07:47
--Toodles: the light source is very good if you block out the left part of the painting