23 Apr 07:27
--tell me to suck it, or just hang whatever. http://www.twitch.tv/mattdivietro
23 Apr 07:27
--tell me to suck it, or just hang whatever. http://www.twitch.tv/mattdivietro
23 Apr 07:20
--I'm sure there's compyright issues somewhere hidden within this stuff, but it's appearent that nobody cares!
23 Apr 07:19
--Right somone mentioned Mauro. Pena could also be mentioned. In fact even Urschel or those artists situated in Singapore with Eastern brush workshops, involved in the game industry. Macej is another example.
23 Apr 07:16
--It takes integrity and years of skill to produce polished works of representational fine art - and I'd be happy just to work towards that end. Pity the market hardly favors it! Nor can I afford either the ateliers or materials to make it. Digital is my alibi for now...
23 Apr 07:14
--Photobash, mish-mash ups and new mixed media are the run of the day for concept production. Aaron beck is a good example of this - yet his ideas are also bashed and mashed mixed media - no matter how he tries to hide that. Keloid and all the rest are simply re-hased from District 9, Elysium, Wayne barlowe and metal gear solid(plus host more anime/manga mech).
23 Apr 06:52
--nothing is as filtered as top gear. nothing. not even filters themselves are that filtered.
23 Apr 04:11
--I usually dont use them for studies because they are filtered as much as the top gear ones
23 Apr 04:09
--Most of these vids have good screenshot for environment study paintings: https://www.youtube.com/user/xMaTx4/videos
22 Apr 23:44
--btw photobashing as well as matte painting can improve your skills like crazy so watch this ben mauro video https://www.facebook.com/NateHallinanArt...1839659895
22 Apr 23:20
--maybe we guys could form our own studio with conversations like these. not that ill be able to join... :3
22 Apr 20:48
--yeah if that's what you are hearing a lot of...ie focus on creativity at the expense of skill, then that's wierd. We all need both, but again depends on your focus. I know Aaron Beck, amazing near future tech concepts, but he couldn't be assed rendering anything by hand....photobashed all the way, not because he can't, but because thr idea is more fun to him than the rendering process. greg broadmore on the other hand the process is the fun thing for him. they both have great design skills. so yeah whatever, you shouldn't be listening to people anyway, do your own thing. :)
22 Apr 20:30
--I don't want someone always on my back telling me that I shouldn't be interested in technique because it doesn't atract audience, I don't care, it attracts me, that's more than enough. That being said, I agree with you
22 Apr 20:27
--Drawing s a skill, creativity is a skill, people put creativity on a higher stand too often, both are stuff that you improve. What I'm trying to say is, be aware of the present, but enjoy whatever you want to, I can enjoy the pure skill of Roberto Ferri or Kim Jung Gi as much as the next story/creative production
22 Apr 20:21
--*is environment, which is why i guess it is not surprising the view is a common one that the "concept" or idea is valued more. doesn't make skill unnecessary.
22 Apr 20:18
--just look at the huge glut of cookie cutter concept art out there. no doubt there are a whole ton of people with skills....are they creative....hmmm well I suppose it's harder to not be influenced by others to a much larger extent with the over saturation of internet and socia, media. I think it's harder for people to find their own unique voice and expression in th
22 Apr 20:13
--skill alone nowadays is less relevant artistically these days without a good concept or feeling behind what you are doing imo. I mean we can all appreciate incredibly beautifully rendered things, and representational art has arguably already seen the culmination of it's glory days. does anyone think they can top a rembrandt, a zorn, a sargent these days without somehow being derivative? probably not. This is the age of mashup and new media, so very often the concept and the use of media is the unique aspect, not necessarily how well one can render. not to pooh pooh great representational fine artists of course, it takes a lifetime to develop this, but creativity is the stumbling block more and more given the huge amount of power and choice we have to bring ideas out. totally depends on your philosophy and why you paint I guess.
22 Apr 19:19
--oh god, seeing job openings at blizzard makes me want to draw (read: improve) twice as fast x_x
22 Apr 19:12
--doesn't mean that there are no exceptions, I think many memes are proof that ideas can become popular even without pretty execution, and I too do enjoy looking at something just for its beautiful technique
22 Apr 19:09
--and I think both is important, beautiful rendering without any idea/design behind it won't catch the attention for long, and on the other hand technical skill can be very helpful to convey a good/creative idea
22 Apr 18:46
--I'm being kind of unfair I know, but I'm really tired of the ''Anyone can learn skill, it's easy, what matters is being creative'', oh so just some specific people can be creative? Learning the skill is easy? tell me more...
22 Apr 18:41
--MRW I meet basically any artists IRL who aren't part of the internet community. ''Oh, yes God, I'm sorry for being atracted to skill, I'm so sorry for liking cool ideas well painted, I really am despicable for liking the stuff I like and not letting snobs dictate what I should be atracted to...'' for f***ks sake