13 Feb 02:40
--Now I may have to start using UDK for environment concept art, as I've noticed more than a few doing this - and not just as paint overs.
13 Feb 02:40
--Now I may have to start using UDK for environment concept art, as I've noticed more than a few doing this - and not just as paint overs.
13 Feb 02:32
--Whatever your specific creative discipline(illustrator etc) keep at it like a man possesed, as many just appear to settle at the way side.
13 Feb 02:28
--Sure there's many but what specific industries? I mean in the movie one alone there are perhaps a 1000 creatives, from what I've heard. Many won't hit the games industry and vice versa, not to say that there isn't cross overs.
13 Feb 02:27
--maybe not specific concept artists, but alive illustrators, designers etc. yep, I made a list of some of them a while ago and I think I hit at least 200
13 Feb 02:24
--The of course there is the lowly production concept artist in a factory line who often gets shafted. Think big. Also I've noticed that there might only be a hundred or less badass ones out there, but it seems like a lot more because of the coverage..
13 Feb 02:21
--They usually set the wnite visual standard for a game or movie. Then you have illustrators who do covers, posters, inlays, prints, etc.
13 Feb 02:20
--I know but when I think about the best out there are high end visual pitchers, like Paul(Pao in cghub) for instance
13 Feb 02:18
--Our generation needs to start charging way higher than the last one, because I have a feeling we are many, like... too many
13 Feb 02:13
--I overheard this at my school ''I need to get me some tribal tatts, those will never get out of fashion''
13 Feb 02:11
--There's a few games I want to get but my net is so crap to play online ( perhaps a good thing in a way!)
13 Feb 02:11
--I was thinking about buying a god of war game, since I love the spirit of it's concept art... Izzy, AJ...
13 Feb 02:09
--Yeah VL increases with this stuff - try Strike Vector - you'll be dreaming mech war.
13 Feb 02:09
--I only play games that look really really good, or that will improve my visual library a lot, I've seen a couple of full walkthroughs since I started drawing
13 Feb 02:08
--yeah, usually even after 3 or 4 weeks I just start the game with the intention of playing for a couple hours, but then I see an environment or character I like and pick up my sketchbook and... well you know the deal haha
13 Feb 02:08
--You'll spend more on in app purchases. Do what Feng suggested - look at youtube vids and get the feel for the game or play it for ihr a week. I mean you'd watch a dvd series or a a few movies in the same time.