Shout Box archive

12 Feb 01:35

Celarx

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where were the costume designers when square decided to turn lighting from a shallow character into a shallow dress up doll that has to appeal to the male customers D:

12 Feb 01:08

futurespaceghost

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sup homies

12 Feb 00:37

Gliger

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but I guess you won't have as much freedom in the beggining anyways

12 Feb 00:35

Gliger

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You can start from the bottom and work your way up, or start from the top and not give a fuck, it's up to you

11 Feb 23:57

Finnjamin

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You'd probably only get the fun pre-production stuff, right?

11 Feb 23:56

Finnjamin

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Yeah, that's what he means. I wonder, if you have a portfolio of just beautiful fantasy/sci-fi landscapes and stuff, would you still risk being hired for dogwork?

11 Feb 23:43

constructicon

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argh too late nevermind

11 Feb 23:03

constructicon

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ahm, do you mean vessel, probs and perspective stuff?

11 Feb 23:02

constructicon

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hey nous - what is dogwork

11 Feb 23:01

Gliger

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yeah, totally

11 Feb 22:57

constructicon

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haha, this talk here is the quintessence of design cinema 71

11 Feb 22:47

Nous

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For example, beauttfully finished artworks are for presentation/promotion. Dogwork is usually line, block-ins or draft speeds for enviros.

11 Feb 22:44

Nous

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Exactly Finn, the stars you have mentioned are there for the pitching phase.

11 Feb 22:35

Celarx

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heyho

11 Feb 22:23

constructicon

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hello

11 Feb 21:12

Gliger

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Isn't kekai still working in bungie?

11 Feb 20:44

Finnjamin

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Destiny is an excellent example of that, Bungie commissioned paintings from Kekai Kotaki and Jaime Jones to provide inspiration to their in-house artists.

11 Feb 20:43

Finnjamin

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The beautiful artworks most often don't come from a studio at all, but are rather created by freelancers hired to boost morale at the beginning of the project.

11 Feb 20:41

Finnjamin

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Yeah, Feng Zhu says that even with a diverse portfolio the new hires on a studio concept art team are going to be doing a lot of three-quarter views and line drawings, until they become a senior artist I guess.

11 Feb 20:21

Nous

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You're essentially a tool ina production line. Shit will get old real quick. Most here I'd imagine would ideally like to create their own universes

11 Feb 20:19

Nous

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Production art is the business standard afterall. Yet I'm questionin concept art as a career path.

11 Feb 20:00

Hobitt

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Morning daggers

11 Feb 19:54

Gliger

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I should start doing a little bit of spitpainting, not so much to learn how to be fast, but how to be efficent.

11 Feb 19:46

Gliger

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morning!

11 Feb 16:57

Jonesoda

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maaaan spitpaints are fun as hell, even though I keep failing terribly :D

11 Feb 15:10

Nous

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I have neglected the power of concept cookie

11 Feb 14:37

darktiste

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http://crimsondaggers.com/forum/thread-3...l#pid57845 can some tell me if i did something wrong when explaining something those this person?

11 Feb 14:30

atrenr

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same

11 Feb 14:27

DanialG

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Anyone else having trouble with cghub? I'm getting no search results for anything

11 Feb 12:23

Nous

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Do what you feel is appriopriate, don't just take it from me, as obivously every job opportunity is different.

11 Feb 12:02

futurespaceghost

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never thought of that. what an idiot iam of course most of the images are from projects they worked on i knew that lol

11 Feb 11:49

Nous

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I mean if you're just trying to break in as a junior artist that's another story.