28 Jan 15:35
--That's why I'd rather stick to b&w comics, with line art, however it can be just as time consuming.
28 Jan 15:35
--That's why I'd rather stick to b&w comics, with line art, however it can be just as time consuming.
28 Jan 15:34
--Fair dues to Dan, if you want to go down that route of painting the characters and worlds first, hmm in fact it'd perhaps be a better start ifyou wanted to make cash on it..
28 Jan 15:34
--i dont even know where to start with comics each panel is basically a full painting thats gonna be scanned for like 5 secs..
28 Jan 15:32
--bur dan luvisi is like tge posterboy for this shit right now and i dont think he was well known before he dropped lms on everybody lol
28 Jan 15:32
--I've a few comic ideas, I've already sektched plots for. The problem is the refinement and quality of them - putting in the muscle takes time and hard graft.
28 Jan 15:31
--because then people know your name and theyre interested before they even see it
28 Jan 15:30
--definately haze i have all these ideas ive been developing since highschool. if all i have to do is kill my self with thousands of hours of drawing painting and networking im up for it lol
28 Jan 15:29
--Indeed ip's for artists are a must. I'd do anything for the practice and refinement but sequentials and comics are on the list.
28 Jan 15:28
--Concept art is exploding now, there'll be many more studios comming up, I'd imagine. Hopefully standards and prices kept reasonable for artists.
28 Jan 15:27
--i guess you could say my end goal is having my own game studio or design studio like massive black
28 Jan 15:27
--I'll take that, yet most gaming and concept art studios are hard as nails to break into
28 Jan 15:14
--college student. i live with my parents but still you dont want to be a burden on tgem
28 Jan 15:14
--nope and the ironic part is that the money will mostly go to art books and gnomon dvds