02 Jul 02:36
--His Gnomon vid on Basic Perspective Form Sketching is awesome too
02 Jul 02:36
--Sounds good. I also keep hearing about Scott Robertson so I watched one of his free YouTube vids - I think I'm gonna get his book at some point.
02 Jul 02:36
--Just draw a box, man. :-) Practice with just a bit of theory is so much more efficient than just theory alone.
02 Jul 02:33
--Once you start drawing boxes, you will begin to see what works and what doesn't. And then you'll figure out why, and this will tie back into what you know about VPs...
02 Jul 02:33
--Nah, just start doing the Draw a Box homework. He has you plot out a few constructions, but not many.
02 Jul 02:32
--I guess I need to start by actually doing the full VP constructions and then I can start winging it when I get more of a feel for it.
02 Jul 02:31
--I'm also doing freehand perspective constructions from Scott Robertson's vid, which involves plotting out the VPs, so I think that is helpful too. :-)
02 Jul 02:31
--I find that I am still thinking of the VPs, I just don't try to actually plot back to them.
02 Jul 02:29
--But if you are drawing boxes at crazy angles to each other, you can't just rely on plotting out the VPs. And a full on construction would be waaaaaay too hard and mathematical (and too perfect, too).
02 Jul 02:28
--Think about it, if you put a box with a super large amount of foreshortening (vanishing points close together) next to a box with not nearly as much, it doesn't make sense!
02 Jul 02:28
--You'll find out about this when you get to the Organic Boxes exercise, that one is great!
02 Jul 02:27
--Where this really gets complicated is when you have multiple boxes in a single scene. They could work individually, but not fit together as a whole 'cause they have different amounts of foreshortening.
02 Jul 02:26
--If I'm really far away and you are viewing me through a telescope, my fist won't look nearly as large. There won't be as much foreshortening, and the perspective will be flatter.
02 Jul 02:25
--i.e., if I stick my fist right in your face up close, it will look big compared to the rest of my arm.
02 Jul 02:25
--Perspective distortion has to do with how far the object is from you. This is why Feng Zhu refers to it as "camera".
02 Jul 02:24
--Yeah as far as I can tell perspective distorion boils down to the size of your subjects and how far you are away from them.
02 Jul 02:22
--Scenes of even moderate complexity are often just too much to break down into vanishing points–there might be dozens for a single object!
02 Jul 02:21
--But when it comes to understanding perspective distortion, I'm following the "draw a fuck-ton of boxes and see what works and what doesn't" method.
02 Jul 02:21
--Yeah that stuff was golden - I was trying to work out how far apart to have my vanishing points.
02 Jul 02:20
--Oh, wow, Johnny left a rather large info-dump on the cone of vision on your SB, I'm gonna have to read some of this.
02 Jul 02:19
--The boxes are going well. I still haven't entirely grasped how 3d space works (but how could I expect to so soon?) but I'm seeing progress!