07 Jan 07:57
--Hmm speaking of which, gotta get cracking! See you all later! o/
07 Jan 07:56
--Whoa, that's a cool approach, Heliux. I've tried something similar while at life-drawing.
07 Jan 07:56
--Start with something like a simple statue, or a desk lamp, don't go as complex as an engine, or as simple as an apple, well, technically the apple is the most complex but you know what I mean
07 Jan 07:56
--i think that drawing in 3d/drawthrough is the fun part - but I always struggle with painting/rendering
07 Jan 07:53
--I still need do that study where you look at something, then turn it in your mind and draw it from a different angle
07 Jan 07:50
--I have this theory that because animators and sculptors learn to think in 3d they always end up learning faster traditional stuff than people that approach 2d
07 Jan 07:49
--Whoa Heliux, so much good stuff! That watercolour in the first-ish post o_o and your studies, nice!
07 Jan 07:48
--fightpunch has some good linework in his sketches, Simone Joslyn Kesterton, Glenn Keane, most animators do character design, and almost by default they have good line
07 Jan 07:46
--Maybe when I get better I'll have sbs anywhere and everywhere possible mwahah. Mucha is amazeballs btw.
07 Jan 07:46
--my oldschool sketchbook: http://www.conceptart.org/forums/showthr...?p=2152878
07 Jan 07:44
--I'm not where I need to be (not working as a bartender) but you shouldn't let that get you down from putting yourself out there
07 Jan 07:44
--HAHA , robertson ;-) oh and keith thompson- guys - please check out this: http://www.keiththompsonart.com/
07 Jan 07:42
--Iain Mccaig, Njoo, basically every comic penciler, bob meatbag, CREATUREBOX, arvalis but not always, sergio sandoval the guy who designed pan's labyrinth