Shout Box archive

29 Jun 16:00

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@Jan have you reaa=ched out to art whove worked for that company for crits?

29 Jun 15:59

Jan Kloidt

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if its a space ship for ratchet & clank style its gonna need a little different research than if its supposed to look like nasa did it but the basic idea is the same, even the stylized stuff is heavvily informed by reality if it is good

29 Jun 15:59

Mechanizoid

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If you were actually piloting a space fighter, you could flip your craft around to blast a tail-gater, unlike in Star Wars. XD

29 Jun 15:59

Mechanizoid

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I prefer more realistic kinds of craft in my SF, so more rockets and gyros and stuff.

29 Jun 15:58

Jan Kloidt

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depends on what kind of space fighter it is, but yeah

29 Jun 15:58

Mechanizoid

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Just to understand how those things work?

29 Jun 15:58

Mechanizoid

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Like, if I'm designing a space fighter, I might collect images of rocket engines, aircraft and spacecraft parts, and gun and missiles from this world?

29 Jun 15:57

Jan Kloidt

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for concept art its pretty much the same idea

29 Jun 15:57

Jan Kloidt

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but for those 6 space marine illustrations right now i got all the model images that they got on their website to know what i'm drawing, the best gw art that i could find to understand the tone and the style, and my favorite art in general to see what could be improved on that, as well as images for everything else specifically that needs to be in there, like plants or rocks etc

29 Jun 15:55

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actually understanding the function of the things youre drawing so youre not cobbling together random parts from different images

29 Jun 15:55

Jan Kloidt

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depending on how big the project is

29 Jun 15:54

Jan Kloidt

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also, collecting hundreds of reference images for everything that you cant do from memory

29 Jun 15:54

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Im finding out thats where design block comes from most of the time

29 Jun 15:54

Brian Hermelijn

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Loomis Book Creative Illustration speaks about it I think, but was wondering if there is more of a visual representation of that book, if not will just clench my teeth and read it.

29 Jun 15:54

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tons of research

29 Jun 15:53

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and the onyl way you can know what youre doing is understanding the topic

29 Jun 15:53

Jan Kloidt

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and try again

29 Jun 15:53

Jan Kloidt

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so then you just google it and read about it

29 Jun 15:53

Jan Kloidt

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if you cant do that its probably too complex or you dont know what youre doing yet

29 Jun 15:53

Jan Kloidt

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yeah, trying to summarize what its about in 1 sentence

29 Jun 15:52

Brian Hermelijn

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I assume he means like the theme, what world etc. the things needs be set in.

29 Jun 15:52

Mechanizoid

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Requirements for the design and stuff?

29 Jun 15:52

Mechanizoid

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What do you write down? Your concept ideas?

29 Jun 15:51

Jan Kloidt

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what i do is 1:write it down, 2: do a ton of thumbnails, 3 pick only the best ones and finish them and then 4 repeat all that and select again

29 Jun 15:51

Brian Hermelijn

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Possibly what I am trying to understand the process of gathering information to start an illustration, and the process of image making.

29 Jun 15:50

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youtube channel

29 Jun 15:50

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feng zhu design

29 Jun 15:49

Mechanizoid

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What about concept design?

29 Jun 15:49

Jan Kloidt

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that article has a simple process for painting but theres tons of different ways to do everything in digital so pretty much everything can work as long as you know where youre heading

29 Jun 15:48

Mechanizoid

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but yes, there should be a process like that

29 Jun 15:48

Mechanizoid

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I'm a noob so I really don't know the process yet lol

29 Jun 15:48

Brian Hermelijn

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Research>Concepts>Wire frame>Prototype>Live