Shout Box archive

29 Jun 16:09

Jan Kloidt

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he's a real design thinker, also has some great design talks on youtube from THU events

29 Jun 16:09

Mechanizoid

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Yeah

29 Jun 16:09

Jan Kloidt

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it just feels like it could exist even if you dont know anything about spacecraft

29 Jun 16:09

Mechanizoid

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Woah, nice ships!

29 Jun 16:08

Jan Kloidt

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you can instantly tell how much knowledge and preparation goes into sth like this https://cdn0.artstation.com/p/assets/ima...1443927109

29 Jun 16:08

Jan Kloidt

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https://www.artstation.com/artist/mikehill

29 Jun 16:08

Jan Kloidt

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mike hill is a boss at that

29 Jun 16:07

Mechanizoid

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I like more realistic spacecrafts, so I study how the real ones work a lot.

29 Jun 16:06

Jan Kloidt

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that shows that you're heading the right way already! always follow your natural interests

29 Jun 16:06

Mechanizoid

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I already nerd so hard about spacecraft, so that will be easy for me. :-)

29 Jun 16:05

Jan Kloidt

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just delve deep into the subject matter, nerd out about it

29 Jun 16:05

Jan Kloidt

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but if you just skip the preparation its just gonna be a generic space fighter

29 Jun 16:04

Mechanizoid

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@Jan That sounds like a great idea, I'll try that. :-)

29 Jun 16:04

Jan Kloidt

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and you can also mix it with other stuff from elsewhere to give it a different twist, which you can study in the same way

29 Jun 16:03

Jan Kloidt

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gn8!

29 Jun 16:03

Jan Kloidt

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@mech here's what you can do: 1 draw a bunch of real life spacecraft and try to learn what makes it what it is as you do it, 2: read about the parts that you want to know more of, 3: draw your own version on it that draws from everything youve learned about it

29 Jun 16:02

Mechanizoid

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Bye Hermi!

29 Jun 16:02

Brian Hermelijn

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I think Muzz is going to write something about that as well in the future. Look forward to read it. Alright fellas, chapping off. Gonna go read that article and call it a day.

29 Jun 16:00

Mechanizoid

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I wanna draw space fighters. XD

29 Jun 16:00

Jan Kloidt

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@nic I asked sixmorevodka for a crit but didnt get one, guesss they were too busy at that time

29 Jun 16:00

Mechanizoid

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I get it, make sense.

29 Jun 16:00

Brian Hermelijn

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Found an article that speaks what I meant, hopefully can give a better picture of other similar articles: http://muddycolors.blogspot.com/2014/04/...art-1.html

29 Jun 16:00

Jan Kloidt

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in every case, the more you know, the better

29 Jun 16:00

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reached

29 Jun 16:00

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@Jan have you reaa=ched out to art whove worked for that company for crits?

29 Jun 15:59

Jan Kloidt

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if its a space ship for ratchet & clank style its gonna need a little different research than if its supposed to look like nasa did it but the basic idea is the same, even the stylized stuff is heavvily informed by reality if it is good

29 Jun 15:59

Mechanizoid

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If you were actually piloting a space fighter, you could flip your craft around to blast a tail-gater, unlike in Star Wars. XD

29 Jun 15:59

Mechanizoid

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I prefer more realistic kinds of craft in my SF, so more rockets and gyros and stuff.

29 Jun 15:58

Jan Kloidt

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depends on what kind of space fighter it is, but yeah

29 Jun 15:58

Mechanizoid

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Just to understand how those things work?

29 Jun 15:58

Mechanizoid

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Like, if I'm designing a space fighter, I might collect images of rocket engines, aircraft and spacecraft parts, and gun and missiles from this world?

29 Jun 15:57

Jan Kloidt

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for concept art its pretty much the same idea