Shout Box archive

29 Jun 15:57

Jan Kloidt

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but for those 6 space marine illustrations right now i got all the model images that they got on their website to know what i'm drawing, the best gw art that i could find to understand the tone and the style, and my favorite art in general to see what could be improved on that, as well as images for everything else specifically that needs to be in there, like plants or rocks etc

29 Jun 15:55

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actually understanding the function of the things youre drawing so youre not cobbling together random parts from different images

29 Jun 15:55

Jan Kloidt

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depending on how big the project is

29 Jun 15:54

Jan Kloidt

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also, collecting hundreds of reference images for everything that you cant do from memory

29 Jun 15:54

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Im finding out thats where design block comes from most of the time

29 Jun 15:54

Brian Hermelijn

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Loomis Book Creative Illustration speaks about it I think, but was wondering if there is more of a visual representation of that book, if not will just clench my teeth and read it.

29 Jun 15:54

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tons of research

29 Jun 15:53

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and the onyl way you can know what youre doing is understanding the topic

29 Jun 15:53

Jan Kloidt

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and try again

29 Jun 15:53

Jan Kloidt

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so then you just google it and read about it

29 Jun 15:53

Jan Kloidt

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if you cant do that its probably too complex or you dont know what youre doing yet

29 Jun 15:53

Jan Kloidt

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yeah, trying to summarize what its about in 1 sentence

29 Jun 15:52

Brian Hermelijn

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I assume he means like the theme, what world etc. the things needs be set in.

29 Jun 15:52

Mechanizoid

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Requirements for the design and stuff?

29 Jun 15:52

Mechanizoid

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What do you write down? Your concept ideas?

29 Jun 15:51

Jan Kloidt

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what i do is 1:write it down, 2: do a ton of thumbnails, 3 pick only the best ones and finish them and then 4 repeat all that and select again

29 Jun 15:51

Brian Hermelijn

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Possibly what I am trying to understand the process of gathering information to start an illustration, and the process of image making.

29 Jun 15:50

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youtube channel

29 Jun 15:50

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feng zhu design

29 Jun 15:49

Mechanizoid

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What about concept design?

29 Jun 15:49

Jan Kloidt

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that article has a simple process for painting but theres tons of different ways to do everything in digital so pretty much everything can work as long as you know where youre heading

29 Jun 15:48

Mechanizoid

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but yes, there should be a process like that

29 Jun 15:48

Mechanizoid

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I'm a noob so I really don't know the process yet lol

29 Jun 15:48

Brian Hermelijn

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Research>Concepts>Wire frame>Prototype>Live

29 Jun 15:48

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oh i forgot to ask you guys what do think of my rendering? is it on a somewhat "professional" level? For my new pieces im trying to go for a Marko Degenesis style rendering

29 Jun 15:47

Jan Kloidt

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http://www.creativebloq.com/illustration...r-61620601

29 Jun 15:47

Brian Hermelijn

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For Web design, you first find out what your clients needs (research) , then there is sketching out concepts, then wireframes, then the actual visual design, then prototype, then live.

29 Jun 15:47

Mechanizoid

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To keep yourself awake, jam bamboo splinters under your toenails. XD

29 Jun 15:47

Brian Hermelijn

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I meant like for example, let me pick a field I am already familiar with.

29 Jun 15:47

Mechanizoid

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Also, work fast, I find that blood ink tends to get crusty pretty quickly and clog up my bamboo pen.

29 Jun 15:46

Brian Hermelijn

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Hahaha.

29 Jun 15:46

DK

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Sisters of Battle <3 flamethrowers, chainsaw swords, and high heels. Good stuff