01 Jun 16:00
--how does it boil down
01 Jun 16:00
--nice man. Though it's not about how much per commission man, it's really your hourly rate that matters
01 Jun 15:53
--Damn, I just cracked my first 1K+ single commission. Was a minor goal for myself this year. Next goal 1,500 for a single piece.
01 Jun 15:51
--Some people out there feign humble well, but they are egotistical pricks...
01 Jun 15:41
--Ian McCaig is one of the best things about entertainment design right now. Man is a fucking SAINT
01 Jun 15:25
--On a side note Iain McCaig is in wellington this weekend as the key note speaker in a conference, I so hope I can meet him and get his eyes on my folio too :)
01 Jun 15:24
--Ok so expanding on an idea and filling it out with world building is what I take from that. Yeah start a thread perhaps to get ideas about what others do. I HIGHLY recommend Iain McCaig's Gnomon dvd's on Visual Storytelling....It's the best thing I've seen on the subject. Also get the Skillful Huntsman. Great showcase of different concept and pre-production methods/process.
01 Jun 14:56
--Yep, start a thread! The more solid discussions there are the more a community can grow!
01 Jun 14:49
--@meta I usually go to the library (2-3 times a week) and borrow illustrated books (not artbooks) on the subject.
01 Jun 14:32
--I do use sketches to develop an idea in the visual sense, what im trying to get a hold of are ways to work from the initial idea and create more things that are related
01 Jun 14:31
--Im just trying to get some perspective in order to develop some kind of creative pipeline
01 Jun 14:17
--@Meta that's a very general question, and hard to answer without knowing what kind of work you mean concept or illustration or maybe something else ?. For me sketches are used to develop basic shapes and design and composition design (if for an illustration). When it starts getting into detail, then function, narrative and the technical rendering stuff comes more into play.
01 Jun 13:57
--Do a google search of mind mapping and brainstorming techniques. Also repetition
01 Jun 13:50
--Start thinking deeper, in heirachies. Instead of just what, which is a starting point, start thinking about answering the whys and the wheres.
01 Jun 13:45
--How do you guys go about developing a concept/idea after sketches? i find it kinda hard to ground things i come up with before jumping onto finished images :/
01 Jun 13:31
--Muzz is spot on about stephen king, personally i have so many damn ideas without fleshing out i cant remember anything unless i cue recall it using images or text
01 Jun 13:29
--to be fair with steven king, he is so prolific that he has so many ideas he can afford to lose some really fuckin good ones
01 Jun 13:26
--While I do have notes around its mainly for journal use- dreams, thoughts, and sumarry of the day.
01 Jun 11:49
--@MetaShinryu personally, I find it easier to remember stuff if I hand-write it down (I have a special notebook dedicated exclusively to Blender short-cuts I have learnt along the way)
01 Jun 11:49
--stephen king talked about how he never writes anything down. he lets time filter out the bad ideas. if he remembers it later it must have been worth remembering