25 May 10:56
--Say a frame casts a shadow and a vase bounces light of a different hue into it but of the same value.
25 May 10:56
--Say a frame casts a shadow and a vase bounces light of a different hue into it but of the same value.
25 May 10:54
--Combine that definition of ambient/reflective light with the general rule of "cast shadows are halfway to black the color of midtone" and you got realistic values
25 May 10:53
--yeah, never really got explained anywhere, they just say don't paint black ;')
25 May 10:51
--So that's why and how nothing should be painted as flat black, I'm guessing. Something i was taught but it was never explained.
25 May 10:47
--I think of ambient light as "the light that fills the shadows of ALL objects", while reflected light is "the light that bounces from - and fills the shadows of - objects close to eachother"
25 May 10:39
--ron lemen has some videos on rendering that i thought were helpful https://www.youtube.com/watch?v=6Pd0xqPzKCc
25 May 10:34
--How I see it now is that ambient light is more like sky light (planes facing up) and bounce light is planes facing down. reflective from surrounding objects. Sorry if I'm confusing you :p
25 May 10:31
--Dang it, thought I figured it haha now you lost me :p. Wouldn't that be reflective light?
25 May 10:28
--cool, thing is it got me confused cause of a tutorial. The guy was painting ambient light he said but he was just painting shadows and AO
25 May 10:27
--ambient light is light thats bouncing from one surface to another so the strength of the light is diminished