25 May 10:51
--So that's why and how nothing should be painted as flat black, I'm guessing. Something i was taught but it was never explained.
25 May 10:51
--So that's why and how nothing should be painted as flat black, I'm guessing. Something i was taught but it was never explained.
25 May 10:47
--I think of ambient light as "the light that fills the shadows of ALL objects", while reflected light is "the light that bounces from - and fills the shadows of - objects close to eachother"
25 May 10:39
--ron lemen has some videos on rendering that i thought were helpful https://www.youtube.com/watch?v=6Pd0xqPzKCc
25 May 10:34
--How I see it now is that ambient light is more like sky light (planes facing up) and bounce light is planes facing down. reflective from surrounding objects. Sorry if I'm confusing you :p
25 May 10:31
--Dang it, thought I figured it haha now you lost me :p. Wouldn't that be reflective light?
25 May 10:28
--cool, thing is it got me confused cause of a tutorial. The guy was painting ambient light he said but he was just painting shadows and AO
25 May 10:27
--ambient light is light thats bouncing from one surface to another so the strength of the light is diminished
25 May 10:26
--ugh I confuse myself now haha, AO is basically shadowspot where the sun don't shine.
25 May 10:26
--ambient occlusion is where objects are close together so less ambient light can reach them