15 May 00:59
--How do you know they did not start from gesture?
15 May 00:59
--What muzz said. The point hampton made, that's what the discussion is about,
15 May 00:58
--The ENTIRE hampton discussion was if gesture is a good starting point. Not if gesture was valid at all.
15 May 00:57
--Ok then. How sure are you that those artists you named, those people you idiolized, all of them championed form as opposed to gesture.
15 May 00:57
--It hurts my head having to try and defend good draftmanship as a craft to aspire to.
15 May 00:56
--But I think I am deriving a bit from the topic, the main point is, as you stated, the kind of art work that I want to do involves the fundamentals you mentioned.
15 May 00:55
--I agree. I'm defending those who want to do something outside of those limitations you put up
15 May 00:55
--If you think i'm saying fuck anyone that can't draw an academically good illustration, then you haven't been listening.
15 May 00:54
--One of my favorite movies is secret of kells, you can appreciate it outside of that, but if your goal isn't to make that, and you wanna draw entertainment design for games and movies, then you better learn your perspective
15 May 00:54
--Well what can you say about Picasso then, Muzz. Because he started the realism approach as well, and then later turned to a more whimsical kind of approach.
15 May 00:53
--Man all i'm saying is that if you want to improve, you need to break this mindset of everything in art is valid. There are objective things in art that you can quantify. quality can exist regardless, but that isn't going to help you reach your personal art goals