11 Apr 06:12
--That's the only difference of making it and not making it in this game.
11 Apr 06:12
--Difference between him, and most of the people here in Crimson Daggers is drive.
11 Apr 06:11
--@wasgodx Oh god... I know this guy when I was in school... LIGHTYEARS ahead of me, every fucking time. Doesn't really study art. Looks at something, replicates it and TA-DA! He's just, naturally, a beast! But he doesn't do art no more.
11 Apr 06:08
--yeh i hope that word is gonna change @ john. right now it's like being beautiful, you either have it or you dont, which just isnt true
11 Apr 06:08
--Hmm, you got a point, I should stop thinking about talent in terms of being genetically gifted or something, mostly because it doesn't really exist
11 Apr 06:08
--I also believe that a lot of people just throw out perspective. They just think about figure and anatomy and at most, composition or colour. but they think they already nail perspective, 1, 2, 3 points, whatever :/
11 Apr 06:07
--Sorry to interject! When I say, "you have a talent in drawing", it means that you have a skill that you're efficiently using. Not everybody equates talent to "being naturally-gifted"!
11 Apr 06:05
--its no coincidence that the sense of realism exploded in the renaissance as soon as perspective got invented
11 Apr 06:05
--I think is just that the rate at which we learn can be different, but nothing more. We can't expect to draw without learning first.
11 Apr 06:03
--its just because most people have no idea how drawings are even made and what kind of knowledge goes into it. It's just a myth to most non-artists. I used to be completely down that rabbithole-mindset before i started and as soon as i learned that there's a ruleset that everybody can learn i was on fire
11 Apr 05:57
--True, if you don't understand perspective you'll probably bend lines. That's why I do not understand why people call drawing a talent (even if I was guilty of saying that years ago)
11 Apr 05:54
--even hair is an object in 3d space that requires you to construct it properly. sure, you can get away with a lot of bullshittery sometimes and just do a couple of gestural lines and call them hair but it's always better to really understand what you're doing first
11 Apr 05:50
--the problem with doing anatomy first is that anatomy is all about understanding very specific forms and how they behave in 3d space. and to understand that, you absolutely need to nail perspective first or it'll always be guesswork and you'll never learn as much as you could. it all builds on each other and perspective is the foundation of absolutely everything else
11 Apr 05:49
--Yeah, agree on that, How to Draw is hard, but if you really sit down and try to understand each and every single step/drawing, until you can do it yourself and understand what he does, it's really good
11 Apr 05:48
--From the very beginning, mindfully. But I fear that anatomy and figure is being too.. interesting :P
11 Apr 05:48
--you will drop the stiffness automatically when you're ready. in the beginning its better to be stiff than wrong.
11 Apr 05:48
--True. I had to stop on the "Mirroring Tilted Planes" because I couldn't really get it. I'll try again when I finish with Norling, however.
11 Apr 05:46
--the most important part is doing the exercises yourself and getting your hands dirty
11 Apr 05:46
--nono thats not how you should do it anyways. just read the little bit of theory in the beginning about the cone of vision and how perspective grids work and then work your way through, page by page. do one exercise after another and only go to the next one if you completely understand the one before that
11 Apr 05:44
--Hmmm.. it doesn't look "hard" but I feel like the book asks you to be as stiff and as exact as Robertson. Which is good obvs because its his book but.. I don't think I have enough perspective knowledge for now to be able to read it all the way through understanding it
11 Apr 05:42
--whats the problem with how to draw? i went into it with a little bit of pre knowledge, but didnt really feel like i needed it
11 Apr 05:41
--all you need to know about composition in the beginning is that your image has points of interest that compete with each other and your job is to balance them against each other while also forcing the eye of the viewer to cross the middle of the canvas at least once or twice. if you can achieve that, you know a lot about compo already