06 Apr 03:36
--I hate to admit it but comp thumbnails are the most important thing in the universe, so do a lot of them
06 Apr 03:36
--I hate to admit it but comp thumbnails are the most important thing in the universe, so do a lot of them
06 Apr 03:33
--talking about thumbnails 23 head designs right now trying to refine them a bit
06 Apr 03:31
--dont think just because its simple or because its a thumb it has to be fast. that 2 value stage is the most important thing ever if you base a painting around it so it's worth spending 30 min or more on 1 thumb that's made it past the linesketch phase
06 Apr 03:29
--there is no secret to this if you want to get better at something do it over and over i spend years studying where i should have just drawn from my head now i regret that
06 Apr 03:28
--did you do it in simple 2 values like the second one? no gradations, just cutout shapes?
06 Apr 03:28
--@Jan I think that I'm overthinking thumbnails tbh, but those look better than what I could do haha
06 Apr 03:27
--it is sed howard pyle did 50 thumbnails for every piece even if he liked the first one " just to make sure"
06 Apr 03:26
--start with a simple idea and noodle it out like this http://sixmorevodka.tumblr.com/post/142025156342 and if it doesnt suck do it in bw like dis http://sixmorevodka.tumblr.com/post/140165983623 I've been doing it for a year now and whenever i did it i got a good comp out of it. if it works in the second stage it'll work as a comp later
06 Apr 03:26
--@Brush Sometimes, a little gets you rolling into a massive force. You still got this.
06 Apr 03:24
--Well, I don't. I mean, you're still in the daggers, aren't you? It means you still have some fight left in you!
06 Apr 03:24
--btw guys if youre having trouble with making good comps i have a golden tip