25 Dec 11:58
--fuck man, rust is beautiful up close dude http://www.textureking.com/content/img/s...C_4409.JPG
25 Dec 11:58
--fuck man, rust is beautiful up close dude http://www.textureking.com/content/img/s...C_4409.JPG
24 Dec 19:54
--I'm probs gonna forget to do this tomorrow so... MERRY CHRISTMAS YA BEAUTIFUL HARDWORKING MOFOS <33
24 Dec 19:23
--Happy Christmas guys :) oh and if your flying with Aerlingus, I'm sorry we lost all your bags and presents....please stop yelling at me :(
24 Dec 11:17
--And really, bad days happen. It's better to talk then to bottle up. I know it sounds we are whining, but really, I have seen the troubles bottling up can conjure. We are all humans - I'm tired to pretend this is easy and smooth. It's neither :p
24 Dec 10:57
--I'm looking more and more at the 3D side of the force... but the 2D jedi in me keeps me from getting too "3d lazy"
24 Dec 10:55
--@ Fedodika: and very popular lately. I just cant bring myself to spend hours trying to figure out some structures perpective in 2d when sketchup/modo do it super quickly (plus different anlges). Also Photobashing, when done right (!), can look amazing.
24 Dec 02:23
--Thanks Sula and Amit... T_T !!! I need to learn to keep my mouth shut on bad days 'cos I just spew the same crap as last time... and in the end, just do the work anyway! Sula, I'll tell you about what I saw and wish had done different from last Spectrum in a (long) message later tomorrow, is that cool?
24 Dec 01:24
--cmon, when I was working in-house, I got NDA'd so hard that I couldnt show anything for a year, nothing new in my folio, and then when the game came out, the work is already so old that I don't really feel too good about it. And it goes on and on, you can't really invest and push a piece further than ever because pipeline doesn't allow that