25 Oct 01:20
--come hangout with me!
24 Oct 19:26
--When I was at film school one of the guys was right into the stopmotion stuff, he did some amazing stuff
24 Oct 19:24
--The Neverhood is a really unique adventure game made entirely in clay, lots of really goofy stop-motion animation.
24 Oct 19:23
--yeah, my gaming kind of started and ended in the arcade with bubble bubble and double dragon, both of which we'd clock and play all day
24 Oct 19:22
--That's part of the fun, keeping a journal of the world as you explore it.
24 Oct 19:21
--Pretty much anything you see in-game is a clue to a puzzle, so you need to write them down and refer to it later.
24 Oct 19:21
--It's hard to get into unless you keep a journal or a ton of post-it notes.
24 Oct 19:16
--It's going to be more similar in style to old point 'n' click adventure games.
24 Oct 19:15
--Yeah, more gameplay than a visual novel and a hell of a lot more animation too.
24 Oct 19:15
--The stories will be linear, and there's a lot of animated sequences in it. But the core gameplay is puzzles and simulations that tie into the story for that episode.
24 Oct 19:15
--that I don't know anything about, I have a friend doing an interactive novel thing, and they want me to do the art assest for it, but I can't work digitally now, so can't
24 Oct 19:14
--Well yeah, I much prefer a good story with bad art. But the fact that I can account for the other aspects means I can work on my writing while still building an audience.
24 Oct 19:13
--The plan is to do adventure games with simulation elements, already got the 3d engine and asset pipeline done.
24 Oct 19:13
--heh.. I've been told the opposite, the art can be shite if the story is compelling enough.. guess it works both ways
24 Oct 19:12
--I just need to get the necessary studying and practising done. Fact is my audience will be forgiving of the writing as long as it's either pretty or fun enough.
24 Oct 19:11
--You can't really deconstruct a story well if you don't have a basic knowledge of story writing in the first place.
24 Oct 19:05
--either hit up some public domain stories and convert, or find a writer who you'd be happy to collab with
24 Oct 19:03
--I just really hope I can get started on those projects soon enough, it's a little frustrating knowing that I can do all this stuff but having nothing worth applying it to.
24 Oct 19:01
--writing, like art, is just fundamentals, practise, and mileage.. and /reading/ a LOT
24 Oct 19:00
--Once I find a process that works for me and learn the basics, I'll be able to apply that to my work and start chasing larger projects.
24 Oct 19:00
--yep, and writing a novel is worlds away from writing a script for a graphic novel, as I've discovered while trying to convert some of my novels
24 Oct 18:59
--There's just a lot about the story development process that's still alien to me and a lot of little details everyone takes for granted.