03 Sep 07:57
--Oh yeah, zbrush. Of course.
03 Sep 07:55
--From what I saw though, there is a sub version of it as well 127$ a month,
03 Sep 07:55
--That's what I figured Richie. I thought, once I move up to a 3d stage, I'll work with Blender until I can afford Maya, or possibly just trial it out and figure out the software.
03 Sep 07:54
--Well Richie, if Maya is industry standards, then it's probably going to take him just a bit of time to catch up with the current price tag of Maya, though hehe.
03 Sep 07:54
--then you are kind of stuck buddy its a lot of moving about in this industry if you want to work in studio, freelance you can do from home but it seems like a little limiting
03 Sep 07:54
--Then again, I'm not into the 3D side, but the same idea paplies in my case.
03 Sep 07:54
--well yeh you can transfer your skills easily between 3d programs, just like switching from PS to kitra or painter
03 Sep 07:53
--I'm not in a position where I can leave where I'm living, and I don't expect I will be, so my work would have to be done through internet correspondence, if that's even possible. If not, then I guess I can forget it. ;)
03 Sep 07:51
--it would also be worth looking into whether you want to do games or film because they are different techniques and use different programs and scripts etc
03 Sep 07:51
--yep no such thing as on the job training anymore they expect you up and running asap
03 Sep 07:50
--you have to know the tools before you get the job, because the market is saturated
03 Sep 07:50
--I mean, if I'm awesome (which I'm not yet, and won't be for a few years, I'm guessing), then they'd be like, "Ah, well, you're awesome. And at least you know blender, so it'll be easy to teach you maya. COME ON BOARD." The idealist in me says.. :D
03 Sep 07:50
--i seen a few companies who want to use blender, you can get the educational version or use a trial or....