14 Aug 21:17
--I don't think irc is needed.
14 Aug 21:17
--well imagine 5 minutes a week crit for 30...that''s over 2 hours of straight crit :p
14 Aug 21:17
--Yeah, it's pretty crazy ò_ó I don't know he's gonna handle so much ppl! ò_ó Altho Amit, it would be nice to have an iirc maybe? :) Besides the stream, just like a iirc class itself, where we are talking as we do the exercises or smth. Dunno about giving classes so ò_ó
14 Aug 21:16
--I guess the hardest part will be critiquing on peoples work maybe, depending how many things needs to be noted.
14 Aug 21:16
--Thanks man. Yeah I have a feeling a few more will drop in before I will have to close it off. I'm not sure I can handle over 40 people...not even sure how I will handle 30 :P
14 Aug 21:15
--Well reason I'm joining the course, is I want to see/practice what environment is about now that I know the minimum required for environment (perspective)
14 Aug 21:12
--Yeah, I thought was very important because environment also means buildings and structures. Thanks Amit :) The class will be on October more or less, rite?
14 Aug 21:11
--but I think sometimes the most fundamental are the easiest to overlook and not think about actively
14 Aug 21:11
--Yeah I mostly agree with that landscape paint, except, I think form is very important as well. Not sure what Sycra was talking about, but I guess he means construction as in figure construction? Hard to say. I have a more detailed specific set of fundamentals just for eviros that I will show you guys, also design principles aren't always mentioned because they are considered too basic
14 Aug 21:09
--looks like architect needs the least high skills, guess im gonna be an architect then :P
14 Aug 21:06
--Because I suppose it should be landscape paint but I imagine myself like a rapping Bob Ross and I can't take it seriously >.<
14 Aug 21:05
--Following with what CA said, from this list, what """"fundamentals"""" think someone has to work on to be an environment artist? https://i.imgur.com/a1qdOhJ.png (is the sycra image)
14 Aug 21:04
--You don't need a lot of indepth knowledge of perspective for most general environments really. It's only when designing complex industrial design stuff where it really is necessary
14 Aug 21:03
--I don't plan on going into too much detail, though I will mention it in one segment
14 Aug 20:44
--"Finish not perfect, finish not perfect, finish not perfect" he also mentioned to repeat that mantra. Which is so true as well, most of the time we want everything to be perfect :)